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Community
General Tabletop Discussion
*Dungeons & Dragons
"Poison", and spells that change it: Spirit of the rules v letter?
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<blockquote data-quote="Voadam" data-source="post: 8497130" data-attributes="member: 2209"><p>In 3.5 I was pretty straightforward on spells as written</p><p></p><p><strong>Neutralize Poison</strong></p><p>Conjuration (Healing)</p><p>Level: Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3</p><p>Components: V, S, M/DF</p><p>Casting Time: 1 standard action</p><p>Range: Touch</p><p><strong>Target</strong>: Creature or <strong>object of up to 1 cu. ft./</strong></p><p><strong>level touched</strong></p><p>Duration: 10 min./level</p><p>Saving Throw:Will negates (harmless,</p><p>object)</p><p>Spell Resistance: Yes (harmless, object)</p><p><strong>You detoxify any sort of venom in the</strong></p><p>creature or<strong> object touched.</strong> A poisoned</p><p>creature suffers no additional effects from</p><p>the poison, and any temporary effects are</p><p>ended, but the spell does not reverse</p><p>instantaneous effects, such as hit point</p><p>damage, temporary ability damage, or</p><p>effects that don’t go away on their own.</p><p>For example, if a poison has dealt 3 points</p><p>of Constitution damage to a character and</p><p>threatens to deal more damage later, this</p><p>spell prevents the future damage but does</p><p>not repair the damage already done.</p><p>The creature is immune to any poison</p><p>it is exposed to during the duration of the</p><p>spell. Unlike with delay poison, such effects</p><p>aren’t postponed until after the duration—</p><p>the creature need not make any</p><p>saves against poison effects applied to it</p><p>during the length of the spell.</p><p><strong>This spell can </strong>instead <strong>neutralize the</strong></p><p><strong>poison in a poisonous </strong>creature or<strong> object</strong></p><p><strong>for the duration of the spell, at the caster’s</strong></p><p><strong>option.</strong></p><p>Arcane Material Component: A bit of</p><p>charcoal.</p><p></p><p>So it neutralizes the poison in an object for the duration of the spell.</p><p></p><p>The big question then would be whether the salt in salt poisoning counts as poison here.</p><p></p><p>I might allow it, particularly as there is a campaign point of the assassin using poison thematically. So the smith would then have the 10 minutes per caster level to work the metal unpoisoned and then it would be poisoned again so they would have to work with those constraints.</p><p></p><p>In 4e it would be a fairly straightforward use of the arcana skill to modify the spell for such a sympathetic magic thematic nonstandard use. Arcana skill with something known to draw out poison might even be enough to do so without a spell.</p></blockquote><p></p>
[QUOTE="Voadam, post: 8497130, member: 2209"] In 3.5 I was pretty straightforward on spells as written [B]Neutralize Poison[/B] Conjuration (Healing) Level: Brd 4, Clr 4, Drd 3, Pal 4, Rgr 3 Components: V, S, M/DF Casting Time: 1 standard action Range: Touch [B]Target[/B]: Creature or [B]object of up to 1 cu. ft./ level touched[/B] Duration: 10 min./level Saving Throw:Will negates (harmless, object) Spell Resistance: Yes (harmless, object) [B]You detoxify any sort of venom in the[/B] creature or[B] object touched.[/B] A poisoned creature suffers no additional effects from the poison, and any temporary effects are ended, but the spell does not reverse instantaneous effects, such as hit point damage, temporary ability damage, or effects that don’t go away on their own. For example, if a poison has dealt 3 points of Constitution damage to a character and threatens to deal more damage later, this spell prevents the future damage but does not repair the damage already done. The creature is immune to any poison it is exposed to during the duration of the spell. Unlike with delay poison, such effects aren’t postponed until after the duration— the creature need not make any saves against poison effects applied to it during the length of the spell. [B]This spell can [/B]instead [B]neutralize the poison in a poisonous [/B]creature or[B] object for the duration of the spell, at the caster’s option.[/B] Arcane Material Component: A bit of charcoal. So it neutralizes the poison in an object for the duration of the spell. The big question then would be whether the salt in salt poisoning counts as poison here. I might allow it, particularly as there is a campaign point of the assassin using poison thematically. So the smith would then have the 10 minutes per caster level to work the metal unpoisoned and then it would be poisoned again so they would have to work with those constraints. In 4e it would be a fairly straightforward use of the arcana skill to modify the spell for such a sympathetic magic thematic nonstandard use. Arcana skill with something known to draw out poison might even be enough to do so without a spell. [/QUOTE]
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"Poison", and spells that change it: Spirit of the rules v letter?
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