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General Tabletop Discussion
*Dungeons & Dragons
"Poison", and spells that change it: Spirit of the rules v letter?
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<blockquote data-quote="Edwidget" data-source="post: 8587505" data-attributes="member: 6795996"><p>D&D doesn't really embrace "sympathetic magic"- which is kind of how one would come to the idea that salt is a poison in this instance. I would rule it doesn't work, unless I was willing to go to pretty big lengths to make sure other spells were allowed to follow the same conceit. There's really not a "wrong" answer, especially since we don't know your table. Consistency is a good thing so you may be forced to consider this question in a more difficult circumstance later if you allow it. Creative players could make this a "rock and a hard place" situation.</p><p></p><p>"Revision independent" part aside, 3.5 is very technical sometimes and my players embraced that. Playing fast and loose with wording would usually bite me in the backside. Putting the smackdown on that helped rein in any rules lawyer shenanigans.</p><p></p><p>Player: "Well, it <em>could</em> mean..."</p><p>Me: "Shut up Karl, it means exactly what it says." <img class="smilie smilie--emoji" loading="lazy" alt="😅" title="Grinning face with sweat :sweat_smile:" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f605.png" data-shortname=":sweat_smile:" /></p><p>Only you know how to handle your players.</p><p></p><p>I know I'm late to this, but it was a suggested thread so maybe others will find it helpful.</p></blockquote><p></p>
[QUOTE="Edwidget, post: 8587505, member: 6795996"] D&D doesn't really embrace "sympathetic magic"- which is kind of how one would come to the idea that salt is a poison in this instance. I would rule it doesn't work, unless I was willing to go to pretty big lengths to make sure other spells were allowed to follow the same conceit. There's really not a "wrong" answer, especially since we don't know your table. Consistency is a good thing so you may be forced to consider this question in a more difficult circumstance later if you allow it. Creative players could make this a "rock and a hard place" situation. "Revision independent" part aside, 3.5 is very technical sometimes and my players embraced that. Playing fast and loose with wording would usually bite me in the backside. Putting the smackdown on that helped rein in any rules lawyer shenanigans. Player: "Well, it [I]could[/I] mean..." Me: "Shut up Karl, it means exactly what it says." 😅 Only you know how to handle your players. I know I'm late to this, but it was a suggested thread so maybe others will find it helpful. [/QUOTE]
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"Poison", and spells that change it: Spirit of the rules v letter?
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