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Poison Dart Wall Trap (DMG)
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<blockquote data-quote="eriktheguy" data-source="post: 5494040" data-attributes="member: 83662"><p>Perhaps the player finds a way to reverse the trigger from the point of the tripwire.</p><p></p><p>If they don't check the tripwire when they try to disarm it, but try something else instead, you could still give them a thievery check. Overall if the action they describe is sensible, and they complete the number of skill checks required to disable the trap in the description, it should be disarmed.</p><p></p><p>After all, the trap's entry doesn't preclude every possibility. The player might decide that they want to pry a panel off where the darts are firing and break the mechanisms inside. In theory that is a sensible way to disarm the trap, and ruling that it fails because the trap's description doesn't mention that idea is a nasty way to say NO.</p><p></p><p>Moreover, if a player tries something that doesn't make sense (trying to jam one of the dart slots hoping it will disable the entire trap, for example) you might tell them how the trap CAN be disarmed (provided they rolled a success).</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5494040, member: 83662"] Perhaps the player finds a way to reverse the trigger from the point of the tripwire. If they don't check the tripwire when they try to disarm it, but try something else instead, you could still give them a thievery check. Overall if the action they describe is sensible, and they complete the number of skill checks required to disable the trap in the description, it should be disarmed. After all, the trap's entry doesn't preclude every possibility. The player might decide that they want to pry a panel off where the darts are firing and break the mechanisms inside. In theory that is a sensible way to disarm the trap, and ruling that it fails because the trap's description doesn't mention that idea is a nasty way to say NO. Moreover, if a player tries something that doesn't make sense (trying to jam one of the dart slots hoping it will disable the entire trap, for example) you might tell them how the trap CAN be disarmed (provided they rolled a success). [/QUOTE]
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Poison Dart Wall Trap (DMG)
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