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Poison DCs (Revision Oct-8-2006)
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<blockquote data-quote="LiquidBlue" data-source="post: 3089462" data-attributes="member: 40911"><p>I was going to include another DC, one which represents the extraction of the appropriate poison's from the wild -- either locating the plant or extracting the poison from a slain creature. I simply decided not to because I didn't want to overload the proposal.</p><p></p><p>For animal poisons maybe it could be a flat DC to immediately poison a weapon - say DC 20. While preserving a poison would require a poison makers kit to collect the poison, then a craft check at the given DC to convert the collected poison into a usuable form.</p><p></p><p>Plants are a little trickier. Not only would the DC be dependent on environment, but it would probably require much work. I don't think it would be wise to let a PC make a check that represents a single days searching, and come away with materials that are worth hundreds of gps.</p><p></p><p>Perhaps the collection of raw plant poisons could be handled like a craft check, but using a survival check (5 ranks of knowledge(nature) would add a +2 synergy bonus, casting detect plants would add a +10 competence bonus). This way PCs could use craft points to search for plant poison materials out of adventure.</p></blockquote><p></p>
[QUOTE="LiquidBlue, post: 3089462, member: 40911"] I was going to include another DC, one which represents the extraction of the appropriate poison's from the wild -- either locating the plant or extracting the poison from a slain creature. I simply decided not to because I didn't want to overload the proposal. For animal poisons maybe it could be a flat DC to immediately poison a weapon - say DC 20. While preserving a poison would require a poison makers kit to collect the poison, then a craft check at the given DC to convert the collected poison into a usuable form. Plants are a little trickier. Not only would the DC be dependent on environment, but it would probably require much work. I don't think it would be wise to let a PC make a check that represents a single days searching, and come away with materials that are worth hundreds of gps. Perhaps the collection of raw plant poisons could be handled like a craft check, but using a survival check (5 ranks of knowledge(nature) would add a +2 synergy bonus, casting detect plants would add a +10 competence bonus). This way PCs could use craft points to search for plant poison materials out of adventure. [/QUOTE]
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