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Poison effects
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<blockquote data-quote="CapnZapp" data-source="post: 6812430" data-attributes="member: 12731"><p>You could go a middle-way, modelling poison in your campaign on Basic Poison.</p><p></p><p>This suggestion says <strong>one dose of poison is good for three hits</strong>. </p><p></p><p>You have two basic choices: either coat the dose onto three pieces of ammunition (that can deliver the poison once each) or coat the dose onto a piercing or slashing weapon (and that weapon is now good for three hits). </p><p></p><p>All assuming you're done within the single minute.</p><p></p><p>How practical or impractical it is to do the coating is a second question. </p><p></p><p>You could go from the generous "you can coat one item for free using your object interaction as part of an attack or move action" through the fairly generous "spend one action to coat one weapon or three pieces of ammo". You could add restrictions such as "you need Poison Kit proficiency" or "you need to make a Dexterity (Poison Kit) ability check". You could even add a risk of self-posioning such as "if you fail the check by 5 mor more, you inflict the poison on yourself".</p><p></p><p>As for the DC, this could range from a fairly generous static value such as DC 10 all the way up to the same DC as for the poison's save DC (making potent poisons more difficult to handle is one way to model how smaller and smaller amounts of spillage can mean you poison yourself).</p><p></p><p>It's all up to you.</p></blockquote><p></p>
[QUOTE="CapnZapp, post: 6812430, member: 12731"] You could go a middle-way, modelling poison in your campaign on Basic Poison. This suggestion says [B]one dose of poison is good for three hits[/B]. You have two basic choices: either coat the dose onto three pieces of ammunition (that can deliver the poison once each) or coat the dose onto a piercing or slashing weapon (and that weapon is now good for three hits). All assuming you're done within the single minute. How practical or impractical it is to do the coating is a second question. You could go from the generous "you can coat one item for free using your object interaction as part of an attack or move action" through the fairly generous "spend one action to coat one weapon or three pieces of ammo". You could add restrictions such as "you need Poison Kit proficiency" or "you need to make a Dexterity (Poison Kit) ability check". You could even add a risk of self-posioning such as "if you fail the check by 5 mor more, you inflict the poison on yourself". As for the DC, this could range from a fairly generous static value such as DC 10 all the way up to the same DC as for the poison's save DC (making potent poisons more difficult to handle is one way to model how smaller and smaller amounts of spillage can mean you poison yourself). It's all up to you. [/QUOTE]
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