Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
poison gas rules suggestions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Lynch" data-source="post: 591574" data-attributes="member: 4450"><p>Howdy!</p><p></p><p>There are actually three different mechanisms I used for knockout gas in my own *Deeds Not Words.*</p><p></p><p>1. Traditional: "Fort Save DC <x>, Initial/Secondary Damage unconsciousness," although this is the rarest sort.</p><p></p><p>2. Depressant chemicals reduce Dex temporarily-- upon reaching 0 Dex, a character passes out. Consider it a non-lethal Dex poison ala fantasy d20. This is the most common sort of incapacitory agent encountered in DNW. I like this approach because a character can suffer some impairment from a partial dose without passing completely out, which is how anesthetics function in the real world.</p><p></p><p>3. The anti-superbeing knockout gases used by the Special Executive for Parahuman Affairs (SEPA) in the *Veritas, Vigilantia, Necessitas* supplement deal subdual damage on a per-round basis if someone in the cloud fails a Fort Save. They're nicknamed "horse gas" and "elephant gas" for their relative potency. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> An ordinary human (and most 1st level characters) exposed to such stuff is going to last about one point five seconds.</p><p></p><p>I should add that these two potent chemicals cause unfortunate side effects in beings with less-than-superhuman Con scores, due to respiratory arrest and system shock when large, uncontrolled doses are taken in. The Russian theater assault with Fentanyl gas a few months back is a perfect illustration of why the "magic knock-out gas" ubiquitous in the comics is rarely used by law enforcement agencies in real life.</p><p></p><p>*Veritas, Vigilantia, Necessitas* deals with the trouble of using powerful sedative gases in tactical situations and offers a variety of equipment for dispersing it, though it's all intended for use in a contemporary-era campaign.</p><p></p><p>Cheers!</p><p></p><p>SL</p></blockquote><p></p>
[QUOTE="Scott Lynch, post: 591574, member: 4450"] Howdy! There are actually three different mechanisms I used for knockout gas in my own *Deeds Not Words.* 1. Traditional: "Fort Save DC <x>, Initial/Secondary Damage unconsciousness," although this is the rarest sort. 2. Depressant chemicals reduce Dex temporarily-- upon reaching 0 Dex, a character passes out. Consider it a non-lethal Dex poison ala fantasy d20. This is the most common sort of incapacitory agent encountered in DNW. I like this approach because a character can suffer some impairment from a partial dose without passing completely out, which is how anesthetics function in the real world. 3. The anti-superbeing knockout gases used by the Special Executive for Parahuman Affairs (SEPA) in the *Veritas, Vigilantia, Necessitas* supplement deal subdual damage on a per-round basis if someone in the cloud fails a Fort Save. They're nicknamed "horse gas" and "elephant gas" for their relative potency. ;) An ordinary human (and most 1st level characters) exposed to such stuff is going to last about one point five seconds. I should add that these two potent chemicals cause unfortunate side effects in beings with less-than-superhuman Con scores, due to respiratory arrest and system shock when large, uncontrolled doses are taken in. The Russian theater assault with Fentanyl gas a few months back is a perfect illustration of why the "magic knock-out gas" ubiquitous in the comics is rarely used by law enforcement agencies in real life. *Veritas, Vigilantia, Necessitas* deals with the trouble of using powerful sedative gases in tactical situations and offers a variety of equipment for dispersing it, though it's all intended for use in a contemporary-era campaign. Cheers! SL [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
poison gas rules suggestions?
Top