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Poison Idea
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<blockquote data-quote="Lancelot" data-source="post: 6407818" data-attributes="member: 30022"><p>I like it, assuming your intention is that this poison has a real chance of killing a PC. From experience, a DC 15 save (of any kind) is rough stuff. If you need 3 successful saves before throwing it out, there's a real risk that a non-dwarf character without Con save proficiency is going to be in a world of trouble.</p><p></p><p>I'd also caution that the Exhaustion penalties are really nasty. Even at Stage One. Disadvantage on skill checks doesn't look serious on paper, but I've found that it's rough enough to give our berserker barbarian some real pause before incurring it due to a rage. Disadvantage Perception makes your PC much more likely to be surprised, and it can be lethal if you're fighting a monster that grapples (Disadvantage to break free; maybe Disadvantage on attacks as well, if the grapple applies the Restrained condition). Once you're down a couple more Stages (which is almost certain if you need 3 successes to end it), your PC's combat options become very limited. This can be non-fun for the player if they're expected to do multiple encounters before their next Long Rest.</p><p></p><p>So, pretty cool poison if the intention is to be a really dangerous threat, and you're not intending the PCs to have multiple combat encounters (or skill challenges) before the next Long Rest.</p><p></p><p>Otherwise, I'd consider looking at max hp reduction instead (similar to energy drain or mummy rot). Same frequency of saves, same requirement for 3 successful saves. Each failed save reduces the victim's max hp by "X" d6 (depending on target party level). If they hit 0 hp, they die. This creates a deadly and increasing threat, while still leaving the player some agency to contribute meaningfully to multiple combat encounters (i.e. without suffering disadvantage on everything, and moving at a crippling slow pace).</p></blockquote><p></p>
[QUOTE="Lancelot, post: 6407818, member: 30022"] I like it, assuming your intention is that this poison has a real chance of killing a PC. From experience, a DC 15 save (of any kind) is rough stuff. If you need 3 successful saves before throwing it out, there's a real risk that a non-dwarf character without Con save proficiency is going to be in a world of trouble. I'd also caution that the Exhaustion penalties are really nasty. Even at Stage One. Disadvantage on skill checks doesn't look serious on paper, but I've found that it's rough enough to give our berserker barbarian some real pause before incurring it due to a rage. Disadvantage Perception makes your PC much more likely to be surprised, and it can be lethal if you're fighting a monster that grapples (Disadvantage to break free; maybe Disadvantage on attacks as well, if the grapple applies the Restrained condition). Once you're down a couple more Stages (which is almost certain if you need 3 successes to end it), your PC's combat options become very limited. This can be non-fun for the player if they're expected to do multiple encounters before their next Long Rest. So, pretty cool poison if the intention is to be a really dangerous threat, and you're not intending the PCs to have multiple combat encounters (or skill challenges) before the next Long Rest. Otherwise, I'd consider looking at max hp reduction instead (similar to energy drain or mummy rot). Same frequency of saves, same requirement for 3 successful saves. Each failed save reduces the victim's max hp by "X" d6 (depending on target party level). If they hit 0 hp, they die. This creates a deadly and increasing threat, while still leaving the player some agency to contribute meaningfully to multiple combat encounters (i.e. without suffering disadvantage on everything, and moving at a crippling slow pace). [/QUOTE]
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