Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Poison in literature and in gaming
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7168149" data-attributes="member: 996"><p>It is, but it's not a rule. The DM can say you were stabbed in the stomach, the rules never dictate that such has happened.</p><p></p><p>The rules just aren't deterministic that way, they way they are with death at -10 or three failed death saves or whatever. And you can't argue from 'well, getting stabbed in the stomach does such-and-such, realistically' to 'this rule is wrong because it doesn't do such-and-such,' because the rule isn't for being stabbed in the stomach, there is no such rule, it's visualization. So, when the game gives you results inconsistent with being stabbed in the stomach, don't visualize it as getting stabbed in the stomach. </p><p></p><p> Sure, yes, all true. In fairness, EGG's treatise on hit points was pretty clearly in response to the fairly virulent mocking the very concept of hps had been getting. Back in the day, I remember people joking about characters becoming denser or bigger as they leveled, or drinking many fatal doses of poison or whatnot, to illustrate just what a no-good/stoopid/very-bad game D&D was...</p><p></p><p> Actually, also in the 1e DMG, a closely-related treatise on poison saves (appropriately enough given the topic), makes it clear that taking damage doesn't always mean taking an actual wound. (Really, the hp treatise also strongly implies that.)</p><p></p><p> Hmm... it also eschews 'death spiral' mechanics, which is kinda heroic (doesn't block the heroic come-from-behind-wind trope), and good for playability. </p><p></p><p></p><p> Lots of things kill people. Poison. Disease. Drowning. Ligature stangulation. Smoke inhalation. Falling from a great height. Tripping and hitting your head on a rock. Choking on a chicken bone. Guns. Swords. Knives. Rolled-up newspapers. Hat pins. </p><p></p><p>So, you get poked with a hat pin. d2 damage or save-or-die?</p><p></p><p>But it could kill you!</p><p></p><p></p><p> Maybe they were all 0 level and his poison just automatically did 10 damage no save?</p><p></p><p> OK, in D&D, 10 years ago, or PF, today. </p><p></p><p>More recently, D&D poison has just done hp damage (like an RQ 'blade venom' c1978, way to innovate, D&D), or even /just/ inflicted a condition that weakens you (no ability drain, no death). </p><p></p><p> It's too quick and lethal even to be realistic - the fastest poisons take something like 30 seconds to kill. That's 5 rounds, most combats'd be over. (Mind you, they may be debilitating faster than that.)</p><p></p><p>But, just in general, something can kill you, use a mechanic that kills people. In D&D, hp damage, in Hero, a Killing Attack, etc...</p><p></p><p></p><p>Now, poisons can also do interesting thing in genre. Like kill very slowly, but inexorably. Or be stopped by an antidote. Slow poison with the possibility of an antidote could be the mundane answer to a Geas or curse.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7168149, member: 996"] It is, but it's not a rule. The DM can say you were stabbed in the stomach, the rules never dictate that such has happened. The rules just aren't deterministic that way, they way they are with death at -10 or three failed death saves or whatever. And you can't argue from 'well, getting stabbed in the stomach does such-and-such, realistically' to 'this rule is wrong because it doesn't do such-and-such,' because the rule isn't for being stabbed in the stomach, there is no such rule, it's visualization. So, when the game gives you results inconsistent with being stabbed in the stomach, don't visualize it as getting stabbed in the stomach. Sure, yes, all true. In fairness, EGG's treatise on hit points was pretty clearly in response to the fairly virulent mocking the very concept of hps had been getting. Back in the day, I remember people joking about characters becoming denser or bigger as they leveled, or drinking many fatal doses of poison or whatnot, to illustrate just what a no-good/stoopid/very-bad game D&D was... Actually, also in the 1e DMG, a closely-related treatise on poison saves (appropriately enough given the topic), makes it clear that taking damage doesn't always mean taking an actual wound. (Really, the hp treatise also strongly implies that.) Hmm... it also eschews 'death spiral' mechanics, which is kinda heroic (doesn't block the heroic come-from-behind-wind trope), and good for playability. Lots of things kill people. Poison. Disease. Drowning. Ligature stangulation. Smoke inhalation. Falling from a great height. Tripping and hitting your head on a rock. Choking on a chicken bone. Guns. Swords. Knives. Rolled-up newspapers. Hat pins. So, you get poked with a hat pin. d2 damage or save-or-die? But it could kill you! Maybe they were all 0 level and his poison just automatically did 10 damage no save? OK, in D&D, 10 years ago, or PF, today. More recently, D&D poison has just done hp damage (like an RQ 'blade venom' c1978, way to innovate, D&D), or even /just/ inflicted a condition that weakens you (no ability drain, no death). It's too quick and lethal even to be realistic - the fastest poisons take something like 30 seconds to kill. That's 5 rounds, most combats'd be over. (Mind you, they may be debilitating faster than that.) But, just in general, something can kill you, use a mechanic that kills people. In D&D, hp damage, in Hero, a Killing Attack, etc... Now, poisons can also do interesting thing in genre. Like kill very slowly, but inexorably. Or be stopped by an antidote. Slow poison with the possibility of an antidote could be the mundane answer to a Geas or curse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Poison in literature and in gaming
Top