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General Tabletop Discussion
*Dungeons & Dragons
Poison rules?
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<blockquote data-quote="Umbran" data-source="post: 124419" data-attributes="member: 177"><p>Well, to be nitpicky, all those poisons are "injury", not "ingested" poisons. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Think about what you've just said, though. More than half the poisons you mentioned will kill a commoner outright on one dose, usually better than 50% of the time. How is that not deadly? Need we also mention what else is happening to that commoner? His Fortitude save and hit points are dropping due to con loss. </p><p></p><p>Remember, please that this is a role playing game. If you make poison particularly deadly, you make things really rough on your PCs - if poisons were really tough, any enemy with a moderate amount of money can kill the PCs quite easily. The poison rules seem to hae that in mind - poison makes things more difficult, increases dramatic tension, but probably doesn't kill outright. Think about that - this poison is designed to make things more fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>By the way, mine gasses don't kill quickly, they kill sneakily. The reason miners drop dead without noticing the gas is that the major culprits are odorless.</p></blockquote><p></p>
[QUOTE="Umbran, post: 124419, member: 177"] Well, to be nitpicky, all those poisons are "injury", not "ingested" poisons. :) Think about what you've just said, though. More than half the poisons you mentioned will kill a commoner outright on one dose, usually better than 50% of the time. How is that not deadly? Need we also mention what else is happening to that commoner? His Fortitude save and hit points are dropping due to con loss. Remember, please that this is a role playing game. If you make poison particularly deadly, you make things really rough on your PCs - if poisons were really tough, any enemy with a moderate amount of money can kill the PCs quite easily. The poison rules seem to hae that in mind - poison makes things more difficult, increases dramatic tension, but probably doesn't kill outright. Think about that - this poison is designed to make things more fun! :) By the way, mine gasses don't kill quickly, they kill sneakily. The reason miners drop dead without noticing the gas is that the major culprits are odorless. [/QUOTE]
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