Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Poison rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="DreamChaser" data-source="post: 122720" data-attributes="member: 1190"><p>you've increased realism but it seems very time consuming and doesn't really reflect things like some snake venoms which can take hours to completely affect a human sized target.</p><p></p><p>Most poisons are not as fast working as the rules indicate but it makes it fairly easy to track. Just two saves. One way of adjusting it would be to change the two saves to be an onset roll and a follow up time (both with set timing). So a poison might have a onset of 1 round (very fast acting), 1 minute (fairly fast acting), 1 hour (average), 1 day (slow), 1 week (very slow). Upon being exposed to the poison, the character makes a Fort save. If it is a failure, they take the poisons damage after the timing has elapsed. Regarldess of success or failure of the first save, after the timing elapses once they save again. If they fail, they take damage again and must make another save after the timing elapses again. If they succeed on the second save, then they have fought off the poison and need not make future saves.</p><p></p><p>So for a snake bite with a onset of 1 hour and damage of 1d3 dex:</p><p>1) BITTEN: the character makes a save. If they fail they take 1d3 dex damage after one hour. If they succeed they take no damage.</p><p>2) After that hour they save again. If they succeed they have purged the poison. If they fail they take another 1d3 dex damage and must save after another hour.</p><p></p><p>As a rule, the higher the onset time, the lower the save DC and damage should be. Those with onset times of 1 day or more might be very rare and nearly impossible to resist without magical aid.</p><p></p><p>Onset....................Avg DC..................Damage</p><p>---------------------------------------------------------------------</p><p>1 round..................10-16...................1 or 1d2 or 1d3</p><p>1 minute................14-20...................1d2 or 1d3 or 1d4</p><p>1 hour....................19-25...................1d4 or 1d6 or 1d8</p><p>1 day.....................24-30...................1d6 or 1d8 or 1d10</p><p>1 week...................29-35...................1d8 or 1d10 or 1d12</p><p></p><p>These are only guidelines of course. This way, quick acting poisons can be dangerous but not necessarily fatal while the slower poisons can be useful for campaign hooks or secret assassinations but would not be used in combat much.</p><p></p><p>What do you think?</p></blockquote><p></p>
[QUOTE="DreamChaser, post: 122720, member: 1190"] you've increased realism but it seems very time consuming and doesn't really reflect things like some snake venoms which can take hours to completely affect a human sized target. Most poisons are not as fast working as the rules indicate but it makes it fairly easy to track. Just two saves. One way of adjusting it would be to change the two saves to be an onset roll and a follow up time (both with set timing). So a poison might have a onset of 1 round (very fast acting), 1 minute (fairly fast acting), 1 hour (average), 1 day (slow), 1 week (very slow). Upon being exposed to the poison, the character makes a Fort save. If it is a failure, they take the poisons damage after the timing has elapsed. Regarldess of success or failure of the first save, after the timing elapses once they save again. If they fail, they take damage again and must make another save after the timing elapses again. If they succeed on the second save, then they have fought off the poison and need not make future saves. So for a snake bite with a onset of 1 hour and damage of 1d3 dex: 1) BITTEN: the character makes a save. If they fail they take 1d3 dex damage after one hour. If they succeed they take no damage. 2) After that hour they save again. If they succeed they have purged the poison. If they fail they take another 1d3 dex damage and must save after another hour. As a rule, the higher the onset time, the lower the save DC and damage should be. Those with onset times of 1 day or more might be very rare and nearly impossible to resist without magical aid. Onset....................Avg DC..................Damage --------------------------------------------------------------------- 1 round..................10-16...................1 or 1d2 or 1d3 1 minute................14-20...................1d2 or 1d3 or 1d4 1 hour....................19-25...................1d4 or 1d6 or 1d8 1 day.....................24-30...................1d6 or 1d8 or 1d10 1 week...................29-35...................1d8 or 1d10 or 1d12 These are only guidelines of course. This way, quick acting poisons can be dangerous but not necessarily fatal while the slower poisons can be useful for campaign hooks or secret assassinations but would not be used in combat much. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Poison rules?
Top