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General Tabletop Discussion
*Dungeons & Dragons
Poison rules?
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<blockquote data-quote="Schmoe" data-source="post: 122728" data-attributes="member: 913"><p>I appreciate you desire to have more realism with poison, but I think the system you've proposed would be a nightmare to keep track of.</p><p></p><p>Consider the following: A player is fighting derro, each of which has poisoned their crossbows. On the first round he is struck by three bolts. On the second round he is struck by four more bolts, and on the third round he is struck by one more. Using your system, you have 8 seperate poisonings, of which you have to keep track of the amount of damage the poisoning dealt and the duration of the poisoning, as well as making 8 seperate saving throws every single round! </p><p></p><p>If you want a more realistic system, I would simply add new intervals to certain poisons, say 10 minutes, 1 hour, 2 hours. After all, in the real world some poisons keep working for hours after you have been poisoned. So a new listing for a poison might be 1-2 Dex/1-6 Dex/1-6 Dex/1 Dex*/1 Dex*. This listing would mean that initial damage is 1-2 Dex, after 1 minute it does another 1-6 Dex, after 10 more minutes it does yet another 1-6 Dex, after 1 hour it does 1 point of permanent Dex damage, and after 2 hours it does 1 more point of permanent Dex damage.</p><p></p><p>Obviously, not all poisons will have such extended effects, but some certainly should.</p><p></p><p>At any rate, you should keep in mind that most poisons in the real world do not have an instantaneous effect. The onset time of most poisons is measured in minutes, or even 10's of minutes.</p></blockquote><p></p>
[QUOTE="Schmoe, post: 122728, member: 913"] I appreciate you desire to have more realism with poison, but I think the system you've proposed would be a nightmare to keep track of. Consider the following: A player is fighting derro, each of which has poisoned their crossbows. On the first round he is struck by three bolts. On the second round he is struck by four more bolts, and on the third round he is struck by one more. Using your system, you have 8 seperate poisonings, of which you have to keep track of the amount of damage the poisoning dealt and the duration of the poisoning, as well as making 8 seperate saving throws every single round! If you want a more realistic system, I would simply add new intervals to certain poisons, say 10 minutes, 1 hour, 2 hours. After all, in the real world some poisons keep working for hours after you have been poisoned. So a new listing for a poison might be 1-2 Dex/1-6 Dex/1-6 Dex/1 Dex*/1 Dex*. This listing would mean that initial damage is 1-2 Dex, after 1 minute it does another 1-6 Dex, after 10 more minutes it does yet another 1-6 Dex, after 1 hour it does 1 point of permanent Dex damage, and after 2 hours it does 1 more point of permanent Dex damage. Obviously, not all poisons will have such extended effects, but some certainly should. At any rate, you should keep in mind that most poisons in the real world do not have an instantaneous effect. The onset time of most poisons is measured in minutes, or even 10's of minutes. [/QUOTE]
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