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<blockquote data-quote="pming" data-source="post: 6936492" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>My players all know that using poison is "campaign wide commonality". This basically means that if they start using poison, monsters/NPC's start using it. If they start stocking up on anti-poison, monsters/NPC's start stocking up on anti-poison. I like to think of it as "mutually assured destruction". And, surprise surprise, poison has never ever been a 'thing' in any of my campaigns since about 1983 or so (a few years after I started my DM'ing role).</p><p></p><p>Another thing about poison 'harvesting' is very much a DM-style thing. A player can't just say "I gut the creature and take any valuable spell components", or "I skin it", or "I harvest it's poison"...and then expect to make a simple d20 roll. I'm more 'old skool' with my DM'ing. That basically means the player has to tell me exactly what he's looking for, and basically how he's doing it, and then maybe state a skill he wants to use that he thinks his character can use to get the job done.</p><p></p><p>Basically, the player needs to say "I'll use my skinning knife I bought last week. I clear an area to work in, put down my 5x5 oiled canvas, and take my time to cut it. I'm specifically interested in being able to have enough large area's to make a pair of fine boots. I have Nature Lore, Survival, and Animal Handling as proficiencies, and I did grow up on a farm". So, in a nut shell, I want to hear preparation, purpose, tools and skills. A player can say "I use my skinning knife I bought last week to skin it" if he wants to...and I'll ask for a Dex check with a DC 10. I'll then tell him how/what his character does and ends up with based on his roll (e.g., if he blows it and gets a 6, he "Quickly cuts it up and is done in 15 minutes, with about a dozen miss-matched pieces of skin he can use for knife sheeth's, maybe a make-shift belt, or a small belt-pouch"). If the player says "But I wanted to make boots!", too bad...his character obviously didn't think of that until after he was half-way done and already mangling the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of it.</p><p></p><p>If a player wants a specific result from success, he needs to give me specifics about how his character is trying to achieve that. Poison harvesting...same thing. If the character is a thief who grew up in the mean streets of Irongate, then there's a very high chance of not knowing what or how poison is generated in a purple worm...or even where to start looking. A paladin? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="o_O" title="Er... what? o_O" data-smilie="12"data-shortname="o_O" /> Uh...less likely than the thief.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6936492, member: 45197"] Hiya! My players all know that using poison is "campaign wide commonality". This basically means that if they start using poison, monsters/NPC's start using it. If they start stocking up on anti-poison, monsters/NPC's start stocking up on anti-poison. I like to think of it as "mutually assured destruction". And, surprise surprise, poison has never ever been a 'thing' in any of my campaigns since about 1983 or so (a few years after I started my DM'ing role). Another thing about poison 'harvesting' is very much a DM-style thing. A player can't just say "I gut the creature and take any valuable spell components", or "I skin it", or "I harvest it's poison"...and then expect to make a simple d20 roll. I'm more 'old skool' with my DM'ing. That basically means the player has to tell me exactly what he's looking for, and basically how he's doing it, and then maybe state a skill he wants to use that he thinks his character can use to get the job done. Basically, the player needs to say "I'll use my skinning knife I bought last week. I clear an area to work in, put down my 5x5 oiled canvas, and take my time to cut it. I'm specifically interested in being able to have enough large area's to make a pair of fine boots. I have Nature Lore, Survival, and Animal Handling as proficiencies, and I did grow up on a farm". So, in a nut shell, I want to hear preparation, purpose, tools and skills. A player can say "I use my skinning knife I bought last week to skin it" if he wants to...and I'll ask for a Dex check with a DC 10. I'll then tell him how/what his character does and ends up with based on his roll (e.g., if he blows it and gets a 6, he "Quickly cuts it up and is done in 15 minutes, with about a dozen miss-matched pieces of skin he can use for knife sheeth's, maybe a make-shift belt, or a small belt-pouch"). If the player says "But I wanted to make boots!", too bad...his character obviously didn't think of that until after he was half-way done and already mangling the :):):):):) out of it. If a player wants a specific result from success, he needs to give me specifics about how his character is trying to achieve that. Poison harvesting...same thing. If the character is a thief who grew up in the mean streets of Irongate, then there's a very high chance of not knowing what or how poison is generated in a purple worm...or even where to start looking. A paladin? o_O Uh...less likely than the thief. ^_^ Paul L. Ming [/QUOTE]
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