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<blockquote data-quote="pming" data-source="post: 6938988" data-attributes="member: 45197"><p>Hiya.</p><p></p><p></p><p></p><p>Uh, sorry? If I think something is impossible, or absolute, I just say it. My players have no illusions about me "deciding stuff". Most of the time, however, I ask for a roll and use that as the factor to determine success or failure and the degree of either. I always decide a DC first, btw, and almost always tell the players the number needed before they roll.</p><p></p><p>The reason I like descriptions of what and how a character is doing something is because they (and I) like it. It helps us all with the whole believability thing. It also helps us all be on the same page and avoid illogical things (E.g., a monk somehow being able to skin a deer when he has no knife or other sharp weapon/object capable of doing it).... and illogical things later (E.g, "Hand me your knife, quick!"..."Uh, I'm a monk, I don't have a knife or dagger"... "What?! How did you skin that deer yesterday?").</p><p></p><p>Anyway, play style and DM style. Obviously you wouldn't' like my game. Fair enough, 5e is a great game because so many people can play it so many different ways. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6938988, member: 45197"] Hiya. Uh, sorry? If I think something is impossible, or absolute, I just say it. My players have no illusions about me "deciding stuff". Most of the time, however, I ask for a roll and use that as the factor to determine success or failure and the degree of either. I always decide a DC first, btw, and almost always tell the players the number needed before they roll. The reason I like descriptions of what and how a character is doing something is because they (and I) like it. It helps us all with the whole believability thing. It also helps us all be on the same page and avoid illogical things (E.g., a monk somehow being able to skin a deer when he has no knife or other sharp weapon/object capable of doing it).... and illogical things later (E.g, "Hand me your knife, quick!"..."Uh, I'm a monk, I don't have a knife or dagger"... "What?! How did you skin that deer yesterday?"). Anyway, play style and DM style. Obviously you wouldn't' like my game. Fair enough, 5e is a great game because so many people can play it so many different ways. :) ^_^ Paul L. Ming [/QUOTE]
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