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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Poison, Weapon At-Will attack powers and Creatures from the MM
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<blockquote data-quote="DragonXNIK" data-source="post: 5035078" data-attributes="member: 83026"><p>Note that I have not fought Drow or DMed and used Drow, but here's my 2 cents:</p><p> </p><p>First you should note that the Drow poison blade attacks have been undergone errata (what's the past tense of errata?). They require a secondary fortitude attack to actually poison a PC, as stated on the crossbow attack.</p><p>+13 vs. fortitude... Vs. level 11 Fighter with starting 18 str. fort Def: 23, hit on a 10.</p><p>+13 vs. fortitude... Vs. level 11 Wizard with starting 13 con. fort Def: 19, hit on a 6</p><p> </p><p>So yeah, these secondary attacks are fairly likely to hit, especially if you skimp on Con for non-melee classes. But the primary attack has to hit for the secondary to have a chance, and you have to fail 2 end of turn saves in a row to fall unconcious. Also note that you don't count as failing a save for this purpose if you are granted one by a heal check or a save granting ability. And it's not like multiple instances of poison stack. You have to completely shake off the poison to be poisoned again. The drow with these attacks are lurkers, so their AC is pretty bad for the level, and lurkers should have debilitating effects like these. I think a pitfall people seem to be encountering with drow, is the temptation to use them as soon as possible, and just having a party fight 5 of these lurkers. If each one targed a different party member, that's just too much poison to deal with and have fun. That's not good encounter design, and it makes for a slog against drowsiness (pun intended).</p><p> </p><p>So, bottom line, I feel like these Drow are fair if played in reasonably constructed encounter with the recommended DM guidelines of multiple monster roles and encounter level matching. No need to make them spend actions to recoat their blades. Or say they can do it as a free action because drow are sneaky assassins who mastered poisons, sorta like reloading a light crossbow. Monsters don't have to follow PC rules anyway. Nor do NPCs.</p><p> </p><p>Monsters will start to seem a lot more harsh from level 11 up, especially in the MM 1. Lots more nasty status effects and synergy. But PCs get a huge jump in power from PPs and retraining at 11.</p></blockquote><p></p>
[QUOTE="DragonXNIK, post: 5035078, member: 83026"] Note that I have not fought Drow or DMed and used Drow, but here's my 2 cents: First you should note that the Drow poison blade attacks have been undergone errata (what's the past tense of errata?). They require a secondary fortitude attack to actually poison a PC, as stated on the crossbow attack. +13 vs. fortitude... Vs. level 11 Fighter with starting 18 str. fort Def: 23, hit on a 10. +13 vs. fortitude... Vs. level 11 Wizard with starting 13 con. fort Def: 19, hit on a 6 So yeah, these secondary attacks are fairly likely to hit, especially if you skimp on Con for non-melee classes. But the primary attack has to hit for the secondary to have a chance, and you have to fail 2 end of turn saves in a row to fall unconcious. Also note that you don't count as failing a save for this purpose if you are granted one by a heal check or a save granting ability. And it's not like multiple instances of poison stack. You have to completely shake off the poison to be poisoned again. The drow with these attacks are lurkers, so their AC is pretty bad for the level, and lurkers should have debilitating effects like these. I think a pitfall people seem to be encountering with drow, is the temptation to use them as soon as possible, and just having a party fight 5 of these lurkers. If each one targed a different party member, that's just too much poison to deal with and have fun. That's not good encounter design, and it makes for a slog against drowsiness (pun intended). So, bottom line, I feel like these Drow are fair if played in reasonably constructed encounter with the recommended DM guidelines of multiple monster roles and encounter level matching. No need to make them spend actions to recoat their blades. Or say they can do it as a free action because drow are sneaky assassins who mastered poisons, sorta like reloading a light crossbow. Monsters don't have to follow PC rules anyway. Nor do NPCs. Monsters will start to seem a lot more harsh from level 11 up, especially in the MM 1. Lots more nasty status effects and synergy. But PCs get a huge jump in power from PPs and retraining at 11. [/QUOTE]
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Community
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Poison, Weapon At-Will attack powers and Creatures from the MM
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