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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Poison, Weapon At-Will attack powers and Creatures from the MM
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5035344" data-attributes="member: 82106"><p>There is nothing in the rules to indicate that monsters need to ever recoat weapons with poison. If a monster does need to do this then it will be noted in their stat block. Monsters are designed to be fairly straightforward to run. Forcing the DM to keep track of which monsters have to recoat their weapons doesn't sound very fun to me.</p><p></p><p>I think the drow poison is designed to work in a way reasonably similar to what PCs might have access to in order to make it clear that the intent is they're using some form of poison coated weapon, not to force the DM to go through hoops to use it. If the PCs get hold of the weapon then you can describe it as coated with venom and if the PC uses it then have it rub off. This way they don't end up with all kinds of crazy powerful perma-poison. You can always have whatever treasure they carry contain a couple vials of the poison so they PCs can try it out. </p><p></p><p>As others have said, drow warriors are pretty well balanced. The poison is nasty but they are paragon monsters and its only moderately likely to affect one or two PCs in an encounter. If a couple drow warriors jump the party then chances are nobody will actually succumb to the poison by the odds. It does add some tension to the encounter and get across the idea that the drow are pretty bad customers though. It also gives the DM a plot device, drow can easily capture NPCs or knock out guards. They aren't someone you mess around with.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5035344, member: 82106"] There is nothing in the rules to indicate that monsters need to ever recoat weapons with poison. If a monster does need to do this then it will be noted in their stat block. Monsters are designed to be fairly straightforward to run. Forcing the DM to keep track of which monsters have to recoat their weapons doesn't sound very fun to me. I think the drow poison is designed to work in a way reasonably similar to what PCs might have access to in order to make it clear that the intent is they're using some form of poison coated weapon, not to force the DM to go through hoops to use it. If the PCs get hold of the weapon then you can describe it as coated with venom and if the PC uses it then have it rub off. This way they don't end up with all kinds of crazy powerful perma-poison. You can always have whatever treasure they carry contain a couple vials of the poison so they PCs can try it out. As others have said, drow warriors are pretty well balanced. The poison is nasty but they are paragon monsters and its only moderately likely to affect one or two PCs in an encounter. If a couple drow warriors jump the party then chances are nobody will actually succumb to the poison by the odds. It does add some tension to the encounter and get across the idea that the drow are pretty bad customers though. It also gives the DM a plot device, drow can easily capture NPCs or knock out guards. They aren't someone you mess around with. [/QUOTE]
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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Poison, Weapon At-Will attack powers and Creatures from the MM
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