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Poison
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<blockquote data-quote="RangerWickett" data-source="post: 1345845" data-attributes="member: 63"><p>I posted a poison thread in house rules a while ago. My idea was that poison in D&D doesn't do what it ought to. In the real world, if a person drinks arsenic, he'll die. If he's a weenie, he'll die soon, and if he's really really tough, he might last for a bit longer, but he'll die.</p><p></p><p>In D&D, you make two saves, and you're home free.</p><p></p><p>My house rules is that all poisons just have a damage speed (such as 1d6 Con/round or 1 Int/minute or 1 Cha/hour), and a max damage (such as 10 Con or 5 Int or 20 Cha). In each period of time, the character makes a Fort save to resist, and if he succeeds, the poison doesn't it do any damage in that period. However, the poison will stay in the system until it deals its max damage, or until 24 hours pass.</p><p></p><p>So a single dose of king snake venom might do 1 Con/round, DC 12, max damage 8 Con. If a creature just gets hit with one dose, unless it has a +11 Fort save or higher, eventually it will take that Con damage, but heroic folks can hang on longer.</p><p></p><p>It's a lot of house ruling, though. I wish someone would write up those rules and publish them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1345845, member: 63"] I posted a poison thread in house rules a while ago. My idea was that poison in D&D doesn't do what it ought to. In the real world, if a person drinks arsenic, he'll die. If he's a weenie, he'll die soon, and if he's really really tough, he might last for a bit longer, but he'll die. In D&D, you make two saves, and you're home free. My house rules is that all poisons just have a damage speed (such as 1d6 Con/round or 1 Int/minute or 1 Cha/hour), and a max damage (such as 10 Con or 5 Int or 20 Cha). In each period of time, the character makes a Fort save to resist, and if he succeeds, the poison doesn't it do any damage in that period. However, the poison will stay in the system until it deals its max damage, or until 24 hours pass. So a single dose of king snake venom might do 1 Con/round, DC 12, max damage 8 Con. If a creature just gets hit with one dose, unless it has a +11 Fort save or higher, eventually it will take that Con damage, but heroic folks can hang on longer. It's a lot of house ruling, though. I wish someone would write up those rules and publish them. :) [/QUOTE]
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