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Poisoned Death Attack - Order of effects ?
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<blockquote data-quote="irdeggman" data-source="post: 4446167" data-attributes="member: 16285"><p>I for one have always hated save or die spells and effects and seen them as overpowered and something that quickly eliminates the fun of a game since one missed save and everything its game over - so since this option ups the effectiveness of that I don't like it.</p><p></p><p></p><p></p><p>I don't think the assassin class needs a bump. Their sneak attack damage goes up by +1d6 every other level and adds to other sources of sneak attack. At 4th level they get the invisibility spell - which give an automatic sneak attack condition for the first attack.</p><p></p><p>Remember that sneak attack damage applies to all attacks made meeting the conditions - so an assassin using two weapons gets to apply the damage to all attacks when the conditions are met.</p><p></p><p>Since the class is for only evil characters - it is primarily for NPCs (since the norm is for PCs not to be evil, although it is allowed) - this would be something primarily designed to mess with the PCs. That is what traps and tactics are for.</p><p></p><p>While not applying the efect damage in series makes it less effective against those with high Fort saves it is still effective against those with poor ones (like wizards) it balances with the spells that are less effective against thosw with high Wil saves and more effective against those with poor ones.</p><p></p><p>The other "effect" of this type of ruling is that it would work with spells and other effects as well - so be careful on the unforeseen ramifications of such an application of "rules".</p></blockquote><p></p>
[QUOTE="irdeggman, post: 4446167, member: 16285"] I for one have always hated save or die spells and effects and seen them as overpowered and something that quickly eliminates the fun of a game since one missed save and everything its game over - so since this option ups the effectiveness of that I don't like it. I don't think the assassin class needs a bump. Their sneak attack damage goes up by +1d6 every other level and adds to other sources of sneak attack. At 4th level they get the invisibility spell - which give an automatic sneak attack condition for the first attack. Remember that sneak attack damage applies to all attacks made meeting the conditions - so an assassin using two weapons gets to apply the damage to all attacks when the conditions are met. Since the class is for only evil characters - it is primarily for NPCs (since the norm is for PCs not to be evil, although it is allowed) - this would be something primarily designed to mess with the PCs. That is what traps and tactics are for. While not applying the efect damage in series makes it less effective against those with high Fort saves it is still effective against those with poor ones (like wizards) it balances with the spells that are less effective against thosw with high Wil saves and more effective against those with poor ones. The other "effect" of this type of ruling is that it would work with spells and other effects as well - so be careful on the unforeseen ramifications of such an application of "rules". [/QUOTE]
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Poisoned Death Attack - Order of effects ?
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