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Poisons? You're kidding right?
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<blockquote data-quote="phloog" data-source="post: 4281731" data-attributes="member: 59219"><p>That's a fine example, thanks. Now to go back to what I believe should be the strong links between the two.</p><p></p><p>Neither of your scenarios work with this 'deadly' poison. They don't die instantly, and it is very likely that they'll just be inconvenienced by the poison, unless (as I mentioned) they are also currently being stomped on by a giant. They don't stomp through the countryside seeking a cure because it's probably worn off by the time they get done with the fight....it's scary IN the fight, but not outside of combat...once again it seems that the drama is only applicable to the grid.</p><p></p><p>The idea of poison SHOULD frighten characters/players - it should make them worry that their character could go 'poof'...the mechanical effect should support some heightened drama. This relatively small amount of damage, which ends on a single save (with the new 10+ saves, no less), doesn't feel like a poison that would inspire fear...poison should inspire fear...not necessarily insta-kill, but some middle ground between save-or-die and this sort of 'oh...got poisoned...this might bother me for a bit, but once this fight ends should be no big deal'.</p><p></p><p>The disease option sounds interesting, because it COULD lead to the story effect you gave.</p></blockquote><p></p>
[QUOTE="phloog, post: 4281731, member: 59219"] That's a fine example, thanks. Now to go back to what I believe should be the strong links between the two. Neither of your scenarios work with this 'deadly' poison. They don't die instantly, and it is very likely that they'll just be inconvenienced by the poison, unless (as I mentioned) they are also currently being stomped on by a giant. They don't stomp through the countryside seeking a cure because it's probably worn off by the time they get done with the fight....it's scary IN the fight, but not outside of combat...once again it seems that the drama is only applicable to the grid. The idea of poison SHOULD frighten characters/players - it should make them worry that their character could go 'poof'...the mechanical effect should support some heightened drama. This relatively small amount of damage, which ends on a single save (with the new 10+ saves, no less), doesn't feel like a poison that would inspire fear...poison should inspire fear...not necessarily insta-kill, but some middle ground between save-or-die and this sort of 'oh...got poisoned...this might bother me for a bit, but once this fight ends should be no big deal'. The disease option sounds interesting, because it COULD lead to the story effect you gave. [/QUOTE]
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