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<blockquote data-quote="Undrave" data-source="post: 7811482" data-attributes="member: 7015698"><p>I'm currently DMing a Carton Action Hour Season 3 campaign (ask if you want me to talk about it, I guess?) and we're approaching the end of our season 3 which should be the conclusion of our story. </p><p></p><p>For the next game I've had some positive comments to the idea of playing some sort of Pokémon campaign and I went around looking at some of the systems available and they feel way too complicated for my taste and the sort of more casual game I'd like to organize. Pokémon Tabletop United and its ilk seems a bit too obsessed with reproducing the same general power structure of the video games while adding the complexity of full on fighting trainer characters. </p><p></p><p>On the other hand there's some way to do stuff with like Fate and other freeform systems but after CAH I'm looking for something a bit more crunchy but not to the extant that PTU's got going on. </p><p></p><p>Personally I'd like something that's more inspired by the anime where it doesn't really matter if, in the game, the Base Stat Total of Pikachu is 320 and Dragonite is 600, if you got the level and use the right strategy you can still win. I want a lot more abstraction of the Pokémon math but with a solid basic tactical framework for battles that can lead to some exciting stuff. Especially if you have to do like 3 on 3 because you have more than 1 player a the table ya know?</p><p></p><p>If anybody's got some experience with the various Pokémon games out there I'd be interested to hear it. </p><p></p><p>Otherwise, would anybody mind if I just brainstormed ideas in here of how I would go about bashing together a game for my purpose??</p></blockquote><p></p>
[QUOTE="Undrave, post: 7811482, member: 7015698"] I'm currently DMing a Carton Action Hour Season 3 campaign (ask if you want me to talk about it, I guess?) and we're approaching the end of our season 3 which should be the conclusion of our story. For the next game I've had some positive comments to the idea of playing some sort of Pokémon campaign and I went around looking at some of the systems available and they feel way too complicated for my taste and the sort of more casual game I'd like to organize. Pokémon Tabletop United and its ilk seems a bit too obsessed with reproducing the same general power structure of the video games while adding the complexity of full on fighting trainer characters. On the other hand there's some way to do stuff with like Fate and other freeform systems but after CAH I'm looking for something a bit more crunchy but not to the extant that PTU's got going on. Personally I'd like something that's more inspired by the anime where it doesn't really matter if, in the game, the Base Stat Total of Pikachu is 320 and Dragonite is 600, if you got the level and use the right strategy you can still win. I want a lot more abstraction of the Pokémon math but with a solid basic tactical framework for battles that can lead to some exciting stuff. Especially if you have to do like 3 on 3 because you have more than 1 player a the table ya know? If anybody's got some experience with the various Pokémon games out there I'd be interested to hear it. Otherwise, would anybody mind if I just brainstormed ideas in here of how I would go about bashing together a game for my purpose?? [/QUOTE]
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