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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Poke holes in my 4e econ house rule, please.
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<blockquote data-quote="evildmguy" data-source="post: 4335544" data-attributes="member: 6092"><p>I have been thinking about talking about this for a while.</p><p></p><p>I think the attempt is for the emphasis to be on the action. I also think they are trying to get rid of characters carrying lots of things to sell later by making them worth so little. I don't know for sure what the designers wanted but that's what it seems to me. </p><p></p><p>I don't think that's bad. Instead of a DM having to list everything a group had in a fight, so they can carry them all (anyone else do this in the gold box games until you had money?), they get rid of that paperwork, potentially, by only having characters carry the stuff they are using and again not worrying about other stuff. </p><p></p><p>As I thought about it, in a medieval society (such as the maps in the DMG for the H series), it makes sense. A merchant wouldn't have use for something that he has no contacts to sell it and its bulky to carry and keep. So, it's not worth much to them because even then it was more of a bartar society and unless they have a buyer it's more things to carry and keep track of. </p><p></p><p>Having said that, this seems to imply that a larger town would have merchants who deal in magic and have better prices. It still might not be much better, though, because unless someone wants it, it won't sell and it takes up space. For magic swords or wands, they aren't as bad as armor, but they still have to be tracked. Also, what if it's stolen? They don't want to lose a lot of money. </p><p></p><p>So, maybe what can be done is to decide that there are a few places that do have magic shops, but it's probably not all they have for sale. Magic, being a bit more tricky to sell, is probably a side business not the main. If the characters make the trek, maybe they get a bit more for it. </p><p></p><p>As for the residuum, I am going to try it and see how it works before I do anything different. It does seem strange but maybe it works in game. </p><p></p><p>edg</p></blockquote><p></p>
[QUOTE="evildmguy, post: 4335544, member: 6092"] I have been thinking about talking about this for a while. I think the attempt is for the emphasis to be on the action. I also think they are trying to get rid of characters carrying lots of things to sell later by making them worth so little. I don't know for sure what the designers wanted but that's what it seems to me. I don't think that's bad. Instead of a DM having to list everything a group had in a fight, so they can carry them all (anyone else do this in the gold box games until you had money?), they get rid of that paperwork, potentially, by only having characters carry the stuff they are using and again not worrying about other stuff. As I thought about it, in a medieval society (such as the maps in the DMG for the H series), it makes sense. A merchant wouldn't have use for something that he has no contacts to sell it and its bulky to carry and keep. So, it's not worth much to them because even then it was more of a bartar society and unless they have a buyer it's more things to carry and keep track of. Having said that, this seems to imply that a larger town would have merchants who deal in magic and have better prices. It still might not be much better, though, because unless someone wants it, it won't sell and it takes up space. For magic swords or wands, they aren't as bad as armor, but they still have to be tracked. Also, what if it's stolen? They don't want to lose a lot of money. So, maybe what can be done is to decide that there are a few places that do have magic shops, but it's probably not all they have for sale. Magic, being a bit more tricky to sell, is probably a side business not the main. If the characters make the trek, maybe they get a bit more for it. As for the residuum, I am going to try it and see how it works before I do anything different. It does seem strange but maybe it works in game. edg [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Poke holes in my 4e econ house rule, please.
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