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Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Poke holes in my 4e econ house rule, please.
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<blockquote data-quote="darkrose50" data-source="post: 4336067" data-attributes="member: 70793"><p>That’s you choice, however:</p><p>1. I would like to think that the price for magical items is high because there is a damand for them. </p><p>2. In a medieval European feudalistic society the demand would come from the gentry (knights), nobles, monarchs, guilds, churches, and wealthy merchants.</p><p></p><p></p><p></p><p>Okay ways this would be possible:</p><p>1. The merchant wanted to consolidate his heaps of gold pieces into one portable suit of armor.</p><p>2. He has an important customer who wants such a suit, and does not care if he makes a profit on it, as he will earn brownie points with that important customer.</p><p>3. Its crafted value is 325,000 gold, and he can move it for 110-140% that, and not have to wait for the crafting time.</p><p></p><p></p><p></p><p>1. The world of full of idiots.</p><p>2. Idiots have money.</p><p>3. Something is worth 325,000 gold because someone is willing to pay 325,000 gold (the demand part of supply and demand).</p><p></p><p></p><p></p><p>This was the design they had in mind. However with the rules as written one cannot trade the same level item no matter what ones charisma or diplomacy happen to be. I think this is stupid.</p><p></p><p></p><p></p><p>Yeah the prices can be a bit out of whack.</p><p></p><p></p><p></p><p>The amount of trade units a bit of currency has on it has no bearing on how useful the currency is . . . unless it is heavy as all get out. I however convert gold values into silver, and then make gold worth twenty times that of silver. On top of that I make 240 coins in one pound. That way you do not need a weal barrow of coins to buy something.</p></blockquote><p></p>
[QUOTE="darkrose50, post: 4336067, member: 70793"] That’s you choice, however: 1. I would like to think that the price for magical items is high because there is a damand for them. 2. In a medieval European feudalistic society the demand would come from the gentry (knights), nobles, monarchs, guilds, churches, and wealthy merchants. Okay ways this would be possible: 1. The merchant wanted to consolidate his heaps of gold pieces into one portable suit of armor. 2. He has an important customer who wants such a suit, and does not care if he makes a profit on it, as he will earn brownie points with that important customer. 3. Its crafted value is 325,000 gold, and he can move it for 110-140% that, and not have to wait for the crafting time. 1. The world of full of idiots. 2. Idiots have money. 3. Something is worth 325,000 gold because someone is willing to pay 325,000 gold (the demand part of supply and demand). This was the design they had in mind. However with the rules as written one cannot trade the same level item no matter what ones charisma or diplomacy happen to be. I think this is stupid. Yeah the prices can be a bit out of whack. The amount of trade units a bit of currency has on it has no bearing on how useful the currency is . . . unless it is heavy as all get out. I however convert gold values into silver, and then make gold worth twenty times that of silver. On top of that I make 240 coins in one pound. That way you do not need a weal barrow of coins to buy something. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Poke holes in my 4e econ house rule, please.
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