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"Pokemount" abuses?
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<blockquote data-quote="Quasqueton" data-source="post: 1946115" data-attributes="member: 3854"><p>On paper, it would seem that the paladin's summon special mount ability is ripe for exploitation and abuse. I mean:</p><p></p><p>- It always arrived healed, regardless of its condition when last dismissed. A dying warhorse, at -9 hit points, can come back the next day at full 45 hit points.</p><p></p><p>- Dismissing it is a free action, so saving it at the last round is easy.</p><p></p><p>- It keeps, takes, and returns with whatever equipment is stored on it. Don't want thieves to target your 5,000gp? Pack it on the horse and dismiss it to the celestial realm till you are out of town. Want to store that mighty evil artifact in a safe place? Stow it on the horse and dismiss it. Can't get your comrade's body back to the temple soon enough to be raised? Strap the now-an-object friend to the horse and dismiss it till you can get help. Don't want to carry around that golfbag full of special weapons? Call in your special caddy with all your extra swords.</p><p></p><p>Why do we not hear of this ability being exploited and abused? Is it because Players who choose the paladin tend to "play fair" with this rule as part of their role playing? Why has no one ever complained about how "broken" this ability is? If a wizard could summon and dismiss a large treasure chest each day, there'd be complaints.</p><p></p><p>So what's up with this ability? Has anyone seen it "overused"? Has anyone found an interested use for it?</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1946115, member: 3854"] On paper, it would seem that the paladin's summon special mount ability is ripe for exploitation and abuse. I mean: - It always arrived healed, regardless of its condition when last dismissed. A dying warhorse, at -9 hit points, can come back the next day at full 45 hit points. - Dismissing it is a free action, so saving it at the last round is easy. - It keeps, takes, and returns with whatever equipment is stored on it. Don't want thieves to target your 5,000gp? Pack it on the horse and dismiss it to the celestial realm till you are out of town. Want to store that mighty evil artifact in a safe place? Stow it on the horse and dismiss it. Can't get your comrade's body back to the temple soon enough to be raised? Strap the now-an-object friend to the horse and dismiss it till you can get help. Don't want to carry around that golfbag full of special weapons? Call in your special caddy with all your extra swords. Why do we not hear of this ability being exploited and abused? Is it because Players who choose the paladin tend to "play fair" with this rule as part of their role playing? Why has no one ever complained about how "broken" this ability is? If a wizard could summon and dismiss a large treasure chest each day, there'd be complaints. So what's up with this ability? Has anyone seen it "overused"? Has anyone found an interested use for it? Quasqueton [/QUOTE]
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