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Poker Hands & d20 System Effects
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<blockquote data-quote="Mark Chance" data-source="post: 5145114" data-attributes="member: 2795"><p>Sounds interesting.</p><p></p><p>This weekend I'm DMing a special Man-Day Adventures game during which I shall debut <em>Dungeons & Dragons & Dead Man's Hands</em>. Here's my latest version:</p><p></p><p><strong>At Start of Game Session</strong></p><p></p><p>1. Deal two cards face up</p><p>2. Every player gets one face down card and one poker chip.</p><p></p><p><strong>Each Combat</strong></p><p></p><p>3. Every player gets one face down card per round at the end of his turn.</p><p>4. This continues until a player has five cards in his hand. No player may ever have more than five cards in his hand.</p><p></p><p><strong>At the End of a Combat</strong></p><p></p><p>5. Players trade in hands for hand effects as appropriate (see below). All cards are returned to deck and shuffled. Two new face up cards are dealt. Each player gets one new face-down card.</p><p></p><p><strong>Poker Chips</strong></p><p></p><p>6. Each poker chip represents one Action Die. An Action Die is 1d6 that can add to any single d20 roll. Action Dice cannot modify another player's d20 roll, but a poker hand may. A player may decide to use one or more Action Dice after rolling but before results are determined.</p><p></p><p><strong>Order of Hands & Hand Effects</strong></p><p></p><p>7. Once per round at most, a player may play cards from his hand for a hand effect. This does not need to be done on his turn; it can be performed as an immediate action. A hand effect may be decided upon after the die roll but before results are determined.</p><p></p><p style="margin-left: 20px">One Pair: +2 to any one d20 roll</p> <p style="margin-left: 20px">Two Pair: +4 to any one d20 roll</p> <p style="margin-left: 20px">Three of a Kind: +6 to any one d20 roll</p> <p style="margin-left: 20px">Straight: +2 to any one d20 roll and gain 1 poker chip</p> <p style="margin-left: 20px">Full of House: +4 to any one d20 roll and gain 2 poker chips</p> <p style="margin-left: 20px">Four of a Kind: +6 to any one d20 roll and gain 3 poker chips</p> <p style="margin-left: 20px">Straight Flush: Choose the result of any one d20 roll and gain 4 poker chips</p><p></p><p>8. A player may "bank" a die roll bonus by trading cards at the end of a combat, but he cannot have more than one banked bonus at a time.</p><p></p><p><strong>Upping the Ante</strong></p><p></p><p>9. Elite monsters get two poker chips each. Solo monsters get two poker chips per PC faced.</p><p></p><p>10. A monster can use a poker chip to negate a player's poker chip. This is called "Upping the Ante".</p><p></p><p><strong>At the End of the Game Session</strong></p><p></p><p>11. All cards are collected. No trade ins allowed. A PC earns 25 XP per poker chip his player has remaining.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Mark Chance, post: 5145114, member: 2795"] Sounds interesting. This weekend I'm DMing a special Man-Day Adventures game during which I shall debut [i]Dungeons & Dragons & Dead Man's Hands[/i]. Here's my latest version: [b]At Start of Game Session[/b] 1. Deal two cards face up 2. Every player gets one face down card and one poker chip. [b]Each Combat[/b] 3. Every player gets one face down card per round at the end of his turn. 4. This continues until a player has five cards in his hand. No player may ever have more than five cards in his hand. [b]At the End of a Combat[/b] 5. Players trade in hands for hand effects as appropriate (see below). All cards are returned to deck and shuffled. Two new face up cards are dealt. Each player gets one new face-down card. [b]Poker Chips[/b] 6. Each poker chip represents one Action Die. An Action Die is 1d6 that can add to any single d20 roll. Action Dice cannot modify another player's d20 roll, but a poker hand may. A player may decide to use one or more Action Dice after rolling but before results are determined. [b]Order of Hands & Hand Effects[/b] 7. Once per round at most, a player may play cards from his hand for a hand effect. This does not need to be done on his turn; it can be performed as an immediate action. A hand effect may be decided upon after the die roll but before results are determined. [indent]One Pair: +2 to any one d20 roll Two Pair: +4 to any one d20 roll Three of a Kind: +6 to any one d20 roll Straight: +2 to any one d20 roll and gain 1 poker chip Full of House: +4 to any one d20 roll and gain 2 poker chips Four of a Kind: +6 to any one d20 roll and gain 3 poker chips Straight Flush: Choose the result of any one d20 roll and gain 4 poker chips[/indent] 8. A player may "bank" a die roll bonus by trading cards at the end of a combat, but he cannot have more than one banked bonus at a time. [b]Upping the Ante[/b] 9. Elite monsters get two poker chips each. Solo monsters get two poker chips per PC faced. 10. A monster can use a poker chip to negate a player's poker chip. This is called "Upping the Ante". [b]At the End of the Game Session[/b] 11. All cards are collected. No trade ins allowed. A PC earns 25 XP per poker chip his player has remaining. Thoughts? [/QUOTE]
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