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Poking things to see if they work
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<blockquote data-quote="howandwhy99" data-source="post: 6238428" data-attributes="member: 3192"><p>What we do is allow both as an option, though rolling isn't always applicable. You could easily find what you seek right away or have to dig deeper to even have a chance. it depends. Players search by trial and error describing attempts and learning results. At some point they may do something with a varied result and dice are asked to be rolled, the results and difficulty of which are predetermined by the specific person, place, or thing searched. Searches can always continue, but players usually stop after awhile for all sorts of reasons.* Dice rolls can be rerolled, but they constitute separate attempts. This sounds like "roll until you succeed" for every search or die roll perhaps, but time is spent. Other things happen in the world during that time. And sometimes "taking all day" isn't the best option (like being interrupted a dungeon).</p><p></p><p>They key is, players can always generalize their attempts to see if that level of abstraction is covered by the game. Like 1 minute of standard attacking (block, parry, thrust, dodge, etc.) or 1 turn of searching a room (check walls, floors, ceilings, under, over, and inside things, etc). Odds can be changed by trying different things before any dice are rolled, but dice could simply be rolled repeatedly if actual time is of the essence and game time isn't.</p><p></p><p>Also, most everything in the game can be done cooperatively or individually. Players always have the option of personal die rolls, but they can also work as a team too. That can mean shared initiative, shared saves, or even shared searching. Working together changes things and having multiple people aid means more ability to influence the situation. Rooms are searched more quickly. All heights are accounted for in terms of reach. Vision, hearing, racial abilities, all sorts of abilities accumulate when working together rather than alone. Not to mention a lot of the cooperative aspect is learning how to work together better, synergy if you will. ("I get on his shoulders to search the ceiling") But this option isn't always good either. Sometimes you want someone watching the hallway. Sometimes you all want to duck the fireball separately. It depends.</p><p></p><p><span style="font-size: 9px">*In college I had a player who ran into a forest by following an attackers tracks. Then kept running until he couldn't anymore. Then kept walking until the tracks reached a road. And then picked a direction and followed the road all night, the next day, then... Sometimes they make it their life's mission to find that hidden door in room 218b.</span></p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6238428, member: 3192"] What we do is allow both as an option, though rolling isn't always applicable. You could easily find what you seek right away or have to dig deeper to even have a chance. it depends. Players search by trial and error describing attempts and learning results. At some point they may do something with a varied result and dice are asked to be rolled, the results and difficulty of which are predetermined by the specific person, place, or thing searched. Searches can always continue, but players usually stop after awhile for all sorts of reasons.* Dice rolls can be rerolled, but they constitute separate attempts. This sounds like "roll until you succeed" for every search or die roll perhaps, but time is spent. Other things happen in the world during that time. And sometimes "taking all day" isn't the best option (like being interrupted a dungeon). They key is, players can always generalize their attempts to see if that level of abstraction is covered by the game. Like 1 minute of standard attacking (block, parry, thrust, dodge, etc.) or 1 turn of searching a room (check walls, floors, ceilings, under, over, and inside things, etc). Odds can be changed by trying different things before any dice are rolled, but dice could simply be rolled repeatedly if actual time is of the essence and game time isn't. Also, most everything in the game can be done cooperatively or individually. Players always have the option of personal die rolls, but they can also work as a team too. That can mean shared initiative, shared saves, or even shared searching. Working together changes things and having multiple people aid means more ability to influence the situation. Rooms are searched more quickly. All heights are accounted for in terms of reach. Vision, hearing, racial abilities, all sorts of abilities accumulate when working together rather than alone. Not to mention a lot of the cooperative aspect is learning how to work together better, synergy if you will. ("I get on his shoulders to search the ceiling") But this option isn't always good either. Sometimes you want someone watching the hallway. Sometimes you all want to duck the fireball separately. It depends. [SIZE=1]*In college I had a player who ran into a forest by following an attackers tracks. Then kept running until he couldn't anymore. Then kept walking until the tracks reached a road. And then picked a direction and followed the road all night, the next day, then... Sometimes they make it their life's mission to find that hidden door in room 218b.[/SIZE] [/QUOTE]
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