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Poking things to see if they work
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<blockquote data-quote="Li Shenron" data-source="post: 6239336" data-attributes="member: 1465"><p>It all depends how the DM handles using those stats. If the DM really allows Charisma to be replaced by speech, then effectively you are not using the Charisma skills/checks mechanics in your game, in which case of course investing in it is worthless, or worthy only for a player who is charismatic. If that's how the DM wants Charisma to work, it might be better to even remove the stat from the game! </p><p></p><p>Just let the player decide <em>what</em> to say in a speech (a mix of player's Int, Wis and Cha), and let their own description grant a small occasional bonus (player's Cha), then make them roll (character's Cha), and you already have a first draft for balancing player's vs character's abilities. </p><p></p><p>With this in mind, you can see that physical checks also depend on player's ability because it's the players who decides they want to shoot an arrow or swing from the chandelier, only they don't depend on player's <em>physical </em>abilities, but it's still up to them to make the right decision. IOW you do get good acrobatics, knowledge, search, perception or disable device results with good play and descriptions... it's quite common that a player is rewarded by the DM for guessing exactly where to search for traps or where to climb, rather than generically search or climb, and while this is not about "acting in character" it does require both thinking and talking skills from the player.</p><p></p><p>BTW I don't endorse the idea that players should purposefully do stupid things if their PC is low-Int or low-Wis. I prefer my players to <em>play their best</em> when making decisions, and if they have some good ideas they think their PC could have never have, they can resort to tell us OoC and I certainly won't shut them up!</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6239336, member: 1465"] It all depends how the DM handles using those stats. If the DM really allows Charisma to be replaced by speech, then effectively you are not using the Charisma skills/checks mechanics in your game, in which case of course investing in it is worthless, or worthy only for a player who is charismatic. If that's how the DM wants Charisma to work, it might be better to even remove the stat from the game! Just let the player decide [I]what[/I] to say in a speech (a mix of player's Int, Wis and Cha), and let their own description grant a small occasional bonus (player's Cha), then make them roll (character's Cha), and you already have a first draft for balancing player's vs character's abilities. With this in mind, you can see that physical checks also depend on player's ability because it's the players who decides they want to shoot an arrow or swing from the chandelier, only they don't depend on player's [I]physical [/I]abilities, but it's still up to them to make the right decision. IOW you do get good acrobatics, knowledge, search, perception or disable device results with good play and descriptions... it's quite common that a player is rewarded by the DM for guessing exactly where to search for traps or where to climb, rather than generically search or climb, and while this is not about "acting in character" it does require both thinking and talking skills from the player. BTW I don't endorse the idea that players should purposefully do stupid things if their PC is low-Int or low-Wis. I prefer my players to [I]play their best[/I] when making decisions, and if they have some good ideas they think their PC could have never have, they can resort to tell us OoC and I certainly won't shut them up! [/QUOTE]
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