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Polearm feats
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<blockquote data-quote="the Jester" data-source="post: 885089" data-attributes="member: 1210"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Not at all! Feel free, and I'm sorta always adding and updating new stuff- come the revision, I think I'll be making a lot of little changes and a few bigger ones.</p><p></p><p>Elvinis75, let me cut and paste a couple in here for ya.....</p><p></p><p><strong>POLEARM STYLE</strong> (General, Fighter)</p><p> </p><p>You wield a pole arm with professional technique, dispatching foes with your reach.</p><p> </p><p>Benefit: When you wield any pole arm, you gain a +1 style bonus on attack rolls made as attacks of opportunity on creatures moving through your reach.</p><p></p><p><strong>SLIDING GRIP</strong> (General, Fighter)</p><p> </p><p>You are well-trained in the use of a specific pole arm at close range.</p><p></p><p>Prerequisites: Str 13+, Dex 13+, Weapon Focus (any pole arm)</p><p></p><p>Benefits: When using a pole arm you have weapon focus in, at the beginning of your turn you may choose to shift your grip to attack and threaten 5’ less than normal for the weapon’s reach.</p><p></p><p><strong>SLOW & STEADY</strong> (General, Fighter)</p><p> </p><p>When using a pole arm, you move deliberately, sacrificing speed for accuracy.</p><p></p><p>Prerequisite: Weapon Focus (any pole arm)</p><p></p><p>Benefit: When using a pole arm you have weapon focus in, you may choose to shift your initiative down two, four or six and gain a competence bonus to attack rolls equal to half that (+1, 2 or 3). You cannot shift your initiative below 0 with this feat.</p><p></p><p><strong>SPINNING HAFT</strong> (General)</p><p> </p><p>You can use a long-hafted weapon as a spinning shield against missiles.</p><p></p><p>Prerequisites: Str 13+, Dex 13+, Sliding Grip, Weapon Focus (longspear, quarterstaff or any pole arm)</p><p></p><p>Benefit: When taking a total defense action with a pole arm, quarterstaff or longspear, you gain a +3 deflection bonus to your AC vs. missiles.</p><p></p><p></p><p>...Hope those help ya a little!</p></blockquote><p></p>
[QUOTE="the Jester, post: 885089, member: 1210"] :D Not at all! Feel free, and I'm sorta always adding and updating new stuff- come the revision, I think I'll be making a lot of little changes and a few bigger ones. Elvinis75, let me cut and paste a couple in here for ya..... [b]POLEARM STYLE[/b] (General, Fighter) You wield a pole arm with professional technique, dispatching foes with your reach. Benefit: When you wield any pole arm, you gain a +1 style bonus on attack rolls made as attacks of opportunity on creatures moving through your reach. [b]SLIDING GRIP[/b] (General, Fighter) You are well-trained in the use of a specific pole arm at close range. Prerequisites: Str 13+, Dex 13+, Weapon Focus (any pole arm) Benefits: When using a pole arm you have weapon focus in, at the beginning of your turn you may choose to shift your grip to attack and threaten 5’ less than normal for the weapon’s reach. [b]SLOW & STEADY[/b] (General, Fighter) When using a pole arm, you move deliberately, sacrificing speed for accuracy. Prerequisite: Weapon Focus (any pole arm) Benefit: When using a pole arm you have weapon focus in, you may choose to shift your initiative down two, four or six and gain a competence bonus to attack rolls equal to half that (+1, 2 or 3). You cannot shift your initiative below 0 with this feat. [b]SPINNING HAFT[/b] (General) You can use a long-hafted weapon as a spinning shield against missiles. Prerequisites: Str 13+, Dex 13+, Sliding Grip, Weapon Focus (longspear, quarterstaff or any pole arm) Benefit: When taking a total defense action with a pole arm, quarterstaff or longspear, you gain a +3 deflection bonus to your AC vs. missiles. ...Hope those help ya a little! [/QUOTE]
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