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Polearm Fighter Questions
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<blockquote data-quote="Doctor Proctor" data-source="post: 4729047" data-attributes="member: 78547"><p>The problem here is not with the weapon property, that's fine, but with the Fighter powers. Normally, when you're pushing or sliding someone, the game doesn't care where they go. That's the point, it gives players choices about things.</p><p></p><p>The problem with the Fighter powers is that they do make certain assumptions. First off, Tide of Iron says you "shift into the square that they vacated" IIRC, so that one actually works okay most of the time with multi-square pushes. You just only shift forward one square, even if you pushed two. The problem though is that you're supposed to push 1 and then shift into the square they left, but what if you were using a reach weapon? If they were two squares away when you push them 1 square, you would have to shift 2 squares to get into the square they left.</p><p></p><p>Footwork Lure produces a similar issue, but more complicated because slides can be in any direction. You're supposed to slide them to the square you left, which presents the same problem with reach weapons that you can use them from 2 squares away. Combine this with abilities that let you slide more than 2 squares and it gets even worse, because they're supposed to end in your former square, but then what about the "extra" slide movement left over?</p><p></p><p>For me, I would just say that it will work with any power as long as there are no additional rides specifying where the slide must end. So for Footwork Lure it wouldn't work, but that's about it. I think that's reasonably fair, as it just means it's going to be an awesome ability to use with encounter and daily powers, but not something that will get abused and allow you to do stuff like fling around an Ancient Red Dragon with an At-Will power.</p><p></p><p>@Danceofmasks: BTW, while you example involving the Grand Canyon was somewhat facetious, it does bring up one issue. What if there was a 5 foot wide pit that ran the entire length of a room between you and your enemy. You have a reach weapon and use Footwork Lure...what happens? Yeah, you can slide him 1 into the pit and all that, but he's supposed to end in the square you left, not just get slid 1. Strange cases like these are what make think that they didn't properly consider reach weapons when making these powers.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4729047, member: 78547"] The problem here is not with the weapon property, that's fine, but with the Fighter powers. Normally, when you're pushing or sliding someone, the game doesn't care where they go. That's the point, it gives players choices about things. The problem with the Fighter powers is that they do make certain assumptions. First off, Tide of Iron says you "shift into the square that they vacated" IIRC, so that one actually works okay most of the time with multi-square pushes. You just only shift forward one square, even if you pushed two. The problem though is that you're supposed to push 1 and then shift into the square they left, but what if you were using a reach weapon? If they were two squares away when you push them 1 square, you would have to shift 2 squares to get into the square they left. Footwork Lure produces a similar issue, but more complicated because slides can be in any direction. You're supposed to slide them to the square you left, which presents the same problem with reach weapons that you can use them from 2 squares away. Combine this with abilities that let you slide more than 2 squares and it gets even worse, because they're supposed to end in your former square, but then what about the "extra" slide movement left over? For me, I would just say that it will work with any power as long as there are no additional rides specifying where the slide must end. So for Footwork Lure it wouldn't work, but that's about it. I think that's reasonably fair, as it just means it's going to be an awesome ability to use with encounter and daily powers, but not something that will get abused and allow you to do stuff like fling around an Ancient Red Dragon with an At-Will power. @Danceofmasks: BTW, while you example involving the Grand Canyon was somewhat facetious, it does bring up one issue. What if there was a 5 foot wide pit that ran the entire length of a room between you and your enemy. You have a reach weapon and use Footwork Lure...what happens? Yeah, you can slide him 1 into the pit and all that, but he's supposed to end in the square you left, not just get slid 1. Strange cases like these are what make think that they didn't properly consider reach weapons when making these powers. [/QUOTE]
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