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Polearm Gamble - Rules Clarification
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<blockquote data-quote="Zaruthustran" data-source="post: 4284795" data-attributes="member: 1457"><p>There's a thread about this <a href="http://www.enworld.org/showthread.php?p=4269960" target="_blank">here</a>, including a fighter/warpriest build and a brief discussion on the "timing" of the OA.</p><p></p><p>In a nutshell: a fighter with a reach weapon and Polearm Gamble can fend off enemies, preventing them from moving adjacent. </p><p></p><p></p><p></p><p>The way you phrase this question makes it difficult to answer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> The OA from Polearm Gamble functions exactly like any other OA, <em>once the OA is initiated</em>. All Polearm Gamble does is allow to be initiated in a circumstance not normally allowed. Teleportation and shifting are not covered below:</p><p></p><p></p><p></p><p>You're correct that OAs are interrupts.</p><p></p><p>The OA from Polearm Gamble is <u>triggered</u> when an enemy enters an adjacent square, but since OAs interrupt, the OA <u>takes place</u> before the enemy resolves "enter an adjacent square." When you make your OA, he is in whatever square he was in when he triggered your OA/he is in the square where he initiated the action that moved him into an adjacent square. </p><p> </p><p></p><p></p><p>It's true that shifting, itself, does not provoke an OA. Polearm Gamble, however, grants an OA when an enemy enters an adjacent square. It could be that Polearm Gamble doesn't care how the enemy got there: move, shift, push, pull, whatever, and is triggered when an enemy enters the adjacent square. But I think "enter" implies intent, and therefore the normal rules for involuntary movement and OAs still apply (in other words, no OA from Polearm Gamble if involuntarily moved into adjacent square).</p><p></p><p></p><p></p><p>That's correct. Which means that teleport (assuming that the enemy is out of reach when he teleports) is a way to defeat polearm gamble: the enemy enters an adjacent square, which triggers the OA interrupt, but since the enemy is out of reach no OA may actually be taken.</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 4284795, member: 1457"] There's a thread about this [URL=http://www.enworld.org/showthread.php?p=4269960]here[/URL], including a fighter/warpriest build and a brief discussion on the "timing" of the OA. In a nutshell: a fighter with a reach weapon and Polearm Gamble can fend off enemies, preventing them from moving adjacent. The way you phrase this question makes it difficult to answer. :) The OA from Polearm Gamble functions exactly like any other OA, [i]once the OA is initiated[/i]. All Polearm Gamble does is allow to be initiated in a circumstance not normally allowed. Teleportation and shifting are not covered below: You're correct that OAs are interrupts. The OA from Polearm Gamble is [u]triggered[/u] when an enemy enters an adjacent square, but since OAs interrupt, the OA [u]takes place[/u] before the enemy resolves "enter an adjacent square." When you make your OA, he is in whatever square he was in when he triggered your OA/he is in the square where he initiated the action that moved him into an adjacent square. It's true that shifting, itself, does not provoke an OA. Polearm Gamble, however, grants an OA when an enemy enters an adjacent square. It could be that Polearm Gamble doesn't care how the enemy got there: move, shift, push, pull, whatever, and is triggered when an enemy enters the adjacent square. But I think "enter" implies intent, and therefore the normal rules for involuntary movement and OAs still apply (in other words, no OA from Polearm Gamble if involuntarily moved into adjacent square). That's correct. Which means that teleport (assuming that the enemy is out of reach when he teleports) is a way to defeat polearm gamble: the enemy enters an adjacent square, which triggers the OA interrupt, but since the enemy is out of reach no OA may actually be taken. [/QUOTE]
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