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*Pathfinder & Starfinder
Polearm Gamble + White Lotus Master Riposte
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<blockquote data-quote="jbear" data-source="post: 5157395" data-attributes="member: 75065"><p>Yeah, I had that as my Daily. So an extra 1d6+5 cold damage just for standing too close! The build looks really neat and enormously fun to play. How do the White Lotus Feats work if you have more than one? Do you choose which effect you apply to the attack when you attack? I imagine you can't apply two at a time, as that would be far too powerful. </p><p> </p><p>At level 12 I'd pick up Twofold Pact and take Infernal Pact. Being in the middle of combat it should be fairly easy to get most enemies under a curse. And when they start dropping enjoy near invulnerability with all the temporary hp. </p><p> </p><p>It would look something like this:</p><p> </p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>level 12</p><p>Minotaur, Warlock|Runepriest, Hammer of Vengeance (PH3)</p><p>Eldritch Pact (Hybrid): Infernal Pact (Hybrid)</p><p>Eldritch Strike: Eldritch Strike Constitution</p><p>Hybrid Warlock: Hybrid Warlock Will</p><p>Runic Artistry: Wrathful Hammer</p><p>Hybrid Talent: Runepriest Armor Proficiency</p><p>Twofold Pact: Infernal Pact</p><p>FINAL ABILITY SCORES</p><p>Str 21, Con 20, Dex 11, Int 12, Wis 15, Cha 9.</p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 16, Dex 10, Int 11, Wis 13, Cha 8.</p><p></p><p>AC: 23 Fort: 21 Reflex: 17 Will: 20</p><p>HP: 87 Surges: 12 Surge Value: 21</p><p>TRAINED SKILLS</p><p>Bluff +10, Endurance +16, Athletics +16</p><p>UNTRAINED SKILLS</p><p>Acrobatics +6, Arcana +7, Diplomacy +5, Dungeoneering +8, Heal +8, History +7, Insight +8, Intimidate +5, Nature +10, Perception +10, Religion +7, Stealth +6, Streetwise +5, Thievery +6</p><p>FEATS</p><p>Level 1: Hybrid Talent</p><p>Level 2: Weapon Proficiency (Greatspear)</p><p>Level 4: Polearm Flanker</p><p>Level 6: White Lotus Riposte</p><p>Level 8: Bloodied Ferocity</p><p>Level 10: Killing Curse (retrained to White Lotus Master Riposte at Level 11)</p><p>Level 11: Polearm Gamble</p><p>Level 12: Twofold Pact</p><p>POWERS</p><p>Hybrid at-will 1: Word of Diminishment</p><p>Hybrid at-will 1: Eldritch Strike</p><p>Hybrid encounter 1: Executioner's Call</p><p>Hybrid daily 1: Armor of Agathys</p><p>Hybrid utility 2: Ethereal Stride</p><p>Hybrid encounter 3: Fortune Binding</p><p>Hybrid daily 5: Rune of the Final Act</p><p>Hybrid utility 6: Rune of Meritorious Alacrity</p><p>Hybrid encounter 7: Word of Befuddlement</p><p>Hybrid daily 9: Rune of Boundless Fury</p><p>Hybrid utility 10: Rune of the Astral Winds</p><p>ITEMS</p><p>Scale Armor, Greatspear</p><p>====== Copy to Clipboard and Press the Import Button on the Summary Tab ======</p><p> </p><p>Now I just need a name and a story... oh and a game to play him in! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="jbear, post: 5157395, member: 75065"] Yeah, I had that as my Daily. So an extra 1d6+5 cold damage just for standing too close! The build looks really neat and enormously fun to play. How do the White Lotus Feats work if you have more than one? Do you choose which effect you apply to the attack when you attack? I imagine you can't apply two at a time, as that would be far too powerful. At level 12 I'd pick up Twofold Pact and take Infernal Pact. Being in the middle of combat it should be fairly easy to get most enemies under a curse. And when they start dropping enjoy near invulnerability with all the temporary hp. It would look something like this: ====== Created Using Wizards of the Coast D&D Character Builder ====== level 12 Minotaur, Warlock|Runepriest, Hammer of Vengeance (PH3) Eldritch Pact (Hybrid): Infernal Pact (Hybrid) Eldritch Strike: Eldritch Strike Constitution Hybrid Warlock: Hybrid Warlock Will Runic Artistry: Wrathful Hammer Hybrid Talent: Runepriest Armor Proficiency Twofold Pact: Infernal Pact FINAL ABILITY SCORES Str 21, Con 20, Dex 11, Int 12, Wis 15, Cha 9. STARTING ABILITY SCORES Str 16, Con 16, Dex 10, Int 11, Wis 13, Cha 8. AC: 23 Fort: 21 Reflex: 17 Will: 20 HP: 87 Surges: 12 Surge Value: 21 TRAINED SKILLS Bluff +10, Endurance +16, Athletics +16 UNTRAINED SKILLS Acrobatics +6, Arcana +7, Diplomacy +5, Dungeoneering +8, Heal +8, History +7, Insight +8, Intimidate +5, Nature +10, Perception +10, Religion +7, Stealth +6, Streetwise +5, Thievery +6 FEATS Level 1: Hybrid Talent Level 2: Weapon Proficiency (Greatspear) Level 4: Polearm Flanker Level 6: White Lotus Riposte Level 8: Bloodied Ferocity Level 10: Killing Curse (retrained to White Lotus Master Riposte at Level 11) Level 11: Polearm Gamble Level 12: Twofold Pact POWERS Hybrid at-will 1: Word of Diminishment Hybrid at-will 1: Eldritch Strike Hybrid encounter 1: Executioner's Call Hybrid daily 1: Armor of Agathys Hybrid utility 2: Ethereal Stride Hybrid encounter 3: Fortune Binding Hybrid daily 5: Rune of the Final Act Hybrid utility 6: Rune of Meritorious Alacrity Hybrid encounter 7: Word of Befuddlement Hybrid daily 9: Rune of Boundless Fury Hybrid utility 10: Rune of the Astral Winds ITEMS Scale Armor, Greatspear ====== Copy to Clipboard and Press the Import Button on the Summary Tab ====== Now I just need a name and a story... oh and a game to play him in! :P [/QUOTE]
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