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Polearm Master Fighter Multiclassing Help
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<blockquote data-quote="marbliss" data-source="post: 7957107" data-attributes="member: 7022430"><p>Hi all! Newbie here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p>The character I'm currently playing is a level 6 Variant Human Fighter (2 handed Great weapon fighting Battlemaster) who has taken feats of Polearm Master at level 1, Sentinel (bonus from DM) and ASI for level 4 &6</p><p>Ability Scores are:</p><p>STR 20</p><p>DEX 16</p><p>CON 16</p><p>INT 10</p><p>WIS 13</p><p>CHA 12</p><p></p><p>I'm at a crossroads as I have only limited melee capabilities and no ranged attack options, no healing capabilities, and all I do is poke things on the battle field. Recently I felt rather useless at the final encounter with the BBEG and the party ended up abandoning the dungeon. So it's either rolling up a more versatile character or finding some way of making this character work. For ranged attack I think spells are probably the better way to go rather than me picking up a bow at this point.</p><p></p><p>The rest of the party include paladin, fighter/wizard, cleric life domain, monk, ranger/bard</p><p></p><p>The options I've looked into include:</p><p></p><p># Multiclassing into cleric. Unsure about domains. War, Tempest, Order, and Protection all may work. Her chosen deity is Bahamut, and she is from a noble background who has recently being knighted. Her homeland borders a country of evil beings and in the most recent campaign she has prevented her homeland from being invaded.</p><p>However! I've read a lot about how dipping into cleric is a waste and pointless in this case for various reasons. Alas, the WIS is also low. For RP purposes, and thematically, Order and Protection domains make more sense but I've not read much about how well these would fit into the mechanics of the character build. These domains may not even be allowed by my DM - unless I can make a good case.</p><p></p><p>The reason for basically leaning towards cleric is because of Shield of faith (to compensate for my relative low AC 19 - no shield), the ability to heal self and others (utility. Although I do have a ring of regeneration), and spiritual weapon/guardian (at the cost of the PAM bonus attack which is only a 1d4 anyway) eventually.</p><p></p><p>(I would not consider dipping into Barb, Ranger or Rogue as viable options for RP reasons. Paladin wouldn't work with the ASI distribution. We have another Fighter/Wizard in the party so I'm hoping not to double up. DM does not allow Sorcerer or Warlock classes)</p><p></p><p>My question with multiclassing are:</p><ul> <li data-xf-list-type="ul">How many classes to take with Cleric? Should I just drop Fighter from now on and carry on with Cleric?</li> <li data-xf-list-type="ul">Which domains would most compliment 1) the current fighter build/background 2) the rest of the party</li> </ul><p></p><p># Picking up Magic initiate (would have to be Wizard), War caster and Spell sniper at level 8, 12 and 14</p><p>The idea is to have booming blade or green flame blade. But the problem with this is getting to level 14 first before these spells have any actual use. Plus, also giving up 3 levels of ASI which may be detrimental to overall fighter build.</p><p></p><p>Any suggestions would be greatly appreciated!</p></blockquote><p></p>
[QUOTE="marbliss, post: 7957107, member: 7022430"] Hi all! Newbie here :D The character I'm currently playing is a level 6 Variant Human Fighter (2 handed Great weapon fighting Battlemaster) who has taken feats of Polearm Master at level 1, Sentinel (bonus from DM) and ASI for level 4 &6 Ability Scores are: STR 20 DEX 16 CON 16 INT 10 WIS 13 CHA 12 I'm at a crossroads as I have only limited melee capabilities and no ranged attack options, no healing capabilities, and all I do is poke things on the battle field. Recently I felt rather useless at the final encounter with the BBEG and the party ended up abandoning the dungeon. So it's either rolling up a more versatile character or finding some way of making this character work. For ranged attack I think spells are probably the better way to go rather than me picking up a bow at this point. The rest of the party include paladin, fighter/wizard, cleric life domain, monk, ranger/bard The options I've looked into include: # Multiclassing into cleric. Unsure about domains. War, Tempest, Order, and Protection all may work. Her chosen deity is Bahamut, and she is from a noble background who has recently being knighted. Her homeland borders a country of evil beings and in the most recent campaign she has prevented her homeland from being invaded. However! I've read a lot about how dipping into cleric is a waste and pointless in this case for various reasons. Alas, the WIS is also low. For RP purposes, and thematically, Order and Protection domains make more sense but I've not read much about how well these would fit into the mechanics of the character build. These domains may not even be allowed by my DM - unless I can make a good case. The reason for basically leaning towards cleric is because of Shield of faith (to compensate for my relative low AC 19 - no shield), the ability to heal self and others (utility. Although I do have a ring of regeneration), and spiritual weapon/guardian (at the cost of the PAM bonus attack which is only a 1d4 anyway) eventually. (I would not consider dipping into Barb, Ranger or Rogue as viable options for RP reasons. Paladin wouldn't work with the ASI distribution. We have another Fighter/Wizard in the party so I'm hoping not to double up. DM does not allow Sorcerer or Warlock classes) My question with multiclassing are: [LIST] [*]How many classes to take with Cleric? Should I just drop Fighter from now on and carry on with Cleric? [*]Which domains would most compliment 1) the current fighter build/background 2) the rest of the party [/LIST] # Picking up Magic initiate (would have to be Wizard), War caster and Spell sniper at level 8, 12 and 14 The idea is to have booming blade or green flame blade. But the problem with this is getting to level 14 first before these spells have any actual use. Plus, also giving up 3 levels of ASI which may be detrimental to overall fighter build. Any suggestions would be greatly appreciated! [/QUOTE]
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