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General Tabletop Discussion
*Dungeons & Dragons
Polearm Master + quarterstaff...+ shield?
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<blockquote data-quote="Helldritch" data-source="post: 8142225" data-attributes="member: 6855114"><p>[USER=6987520]@6ENow![/USER] </p><p>The problem is that they kept the damage values of prior editions without taking into account the whole package. In 1st edition, weapons had:</p><p>Speed factors</p><p>Hit modifications depending on armor worn by opponents</p><p>Damage vs medium and</p><p>Damage vs large.</p><p>These disapeared over the editions and we kept either the best damage of a weapon or the average (or something close to the average) depending on the rule of cool. But some of the damage was taking all the above factors into account and these factors do exist anymore. This leaves us with strange damage that do not (and are not) look to be balanced but once were (more or less, but 1ed was simulationist much more so than later editions). </p><p></p><p>Sometimes, knowing where things come from can explain a lot.</p></blockquote><p></p>
[QUOTE="Helldritch, post: 8142225, member: 6855114"] [USER=6987520]@6ENow![/USER] The problem is that they kept the damage values of prior editions without taking into account the whole package. In 1st edition, weapons had: Speed factors Hit modifications depending on armor worn by opponents Damage vs medium and Damage vs large. These disapeared over the editions and we kept either the best damage of a weapon or the average (or something close to the average) depending on the rule of cool. But some of the damage was taking all the above factors into account and these factors do exist anymore. This leaves us with strange damage that do not (and are not) look to be balanced but once were (more or less, but 1ed was simulationist much more so than later editions). Sometimes, knowing where things come from can explain a lot. [/QUOTE]
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Polearm Master + quarterstaff...+ shield?
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