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Polearm Warden Builds
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<blockquote data-quote="Cadfan" data-source="post: 4827069" data-attributes="member: 40961"><p>No, no, this is a good thing. Wardens with reach weapons are an obvious choice.</p><p> </p><p>The problem with the warden without reach is that you will mark your opponents, and then they'll just shift one space away, outside the reach of your weapon, and attack your allies in spite of the mark. They suffer a -2 penalty, but that's all. After they attack you can use your mark ability to drag them back to you, but next round they'll just wander off again.</p><p></p><p>With a reach weapon they have to go more than one space or else you'll hit them in spite of their movement. And you'll hit them hard, given that you'll be attacking reflex and leaving them granting combat advantage. If they move, they provoke an opportunity attack anyways, so that's not a solution for them either. A warden with a reach weapon has fighter level stickiness against everyone adjacent to him.</p><p> </p><p>Don't use your reach weapon for the reach in regular combat unless there's some special circumstance. Use it to extend the reach of your retaliatory attacks.</p><p> </p><p>My personaly choice, of the two builds, would be the second. Larger attack bonus is hard to pass up.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 4827069, member: 40961"] No, no, this is a good thing. Wardens with reach weapons are an obvious choice. The problem with the warden without reach is that you will mark your opponents, and then they'll just shift one space away, outside the reach of your weapon, and attack your allies in spite of the mark. They suffer a -2 penalty, but that's all. After they attack you can use your mark ability to drag them back to you, but next round they'll just wander off again. With a reach weapon they have to go more than one space or else you'll hit them in spite of their movement. And you'll hit them hard, given that you'll be attacking reflex and leaving them granting combat advantage. If they move, they provoke an opportunity attack anyways, so that's not a solution for them either. A warden with a reach weapon has fighter level stickiness against everyone adjacent to him. Don't use your reach weapon for the reach in regular combat unless there's some special circumstance. Use it to extend the reach of your retaliatory attacks. My personaly choice, of the two builds, would be the second. Larger attack bonus is hard to pass up. [/QUOTE]
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