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Polearm Warden Builds
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<blockquote data-quote="Flipguarder" data-source="post: 4828925" data-attributes="member: 61430"><p>Thats simply not true.</p><p></p><p>My Ac on my 14th level Earthstrength Warden</p><p></p><p>+3 hide = 6</p><p>Ability (con) = 5</p><p>shield bonus = 2</p><p>Shield expertise = 1</p><p>1/2 level = 7</p><p></p><p>10+6+5+2+1+7= 31</p><p></p><p>Ac on a plate wearing guy of the using the same feats</p><p>+3 plate </p><p></p><p></p><p>+3 Plate = 11</p><p>Ability (dex) = 0</p><p>Shield bonus = 2</p><p>Shield expertise = 1</p><p>1/2 level = 7</p><p></p><p>10+11+2+1+7 = 31</p><p></p><p>A shield also gives a bonus to reflex (my bonus to ref is 3 due to shield expertise) and the class gives a bonus to fort and will.</p><p></p><p>Reach weapons also don't give you threatening reach. Honestly they do very little to help with the ability to defend from what I see. One of the abilites you have as a class feature already has reach, and every single power I took restricts their movement in one way or another, which is the real benefit to using a warden imo.</p><p></p><p>And for race I chose a Warforged. But for a wildblood warden I would put much less attention to constitution than I do as Earthstrength. </p><p></p><p>Honestly it might be slightly uncouth due to the lack of bonus in your main stat, but a dwarf has both a bonus to con, and wisdom. In addition they have the forced movement resistance and a bonus to saving throws against poison. That seems pretty synergistic with the Warden class.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 4828925, member: 61430"] Thats simply not true. My Ac on my 14th level Earthstrength Warden +3 hide = 6 Ability (con) = 5 shield bonus = 2 Shield expertise = 1 1/2 level = 7 10+6+5+2+1+7= 31 Ac on a plate wearing guy of the using the same feats +3 plate +3 Plate = 11 Ability (dex) = 0 Shield bonus = 2 Shield expertise = 1 1/2 level = 7 10+11+2+1+7 = 31 A shield also gives a bonus to reflex (my bonus to ref is 3 due to shield expertise) and the class gives a bonus to fort and will. Reach weapons also don't give you threatening reach. Honestly they do very little to help with the ability to defend from what I see. One of the abilites you have as a class feature already has reach, and every single power I took restricts their movement in one way or another, which is the real benefit to using a warden imo. And for race I chose a Warforged. But for a wildblood warden I would put much less attention to constitution than I do as Earthstrength. Honestly it might be slightly uncouth due to the lack of bonus in your main stat, but a dwarf has both a bonus to con, and wisdom. In addition they have the forced movement resistance and a bonus to saving throws against poison. That seems pretty synergistic with the Warden class. [/QUOTE]
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