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Polis: 3.5 Homebrew [Closed]
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<blockquote data-quote="Lurker 2.0" data-source="post: 1821530" data-attributes="member: 24976"><p>Classes:</p><p>Barbarians: either from one of the three remaining isolated non-civilized areas (Stratosphere Peaks, Magmatic Caverns, Really *Bleep*ing Dank Swamps) or urban barbarians. Urban: class skills lost: Handle Animal, Swim, Ride; class skills gained: Gather Information, Knowledge (Local), Use Rope.</p><p>Bards: stats unchanged. Gnomish bards renowned for deadliness.</p><p>Clerics: very rare, no known gods. Powers-That-Be work better with athiesm. Only tolerated clerics are Cloistered Clerics (UA variant; d6 HD, wiz BAB, 6+Int skills, gain Decipher Script, Speak Language, all Knowledges; only Simple Weap & Light Armor; get Lore as Bards, free Knowledge Domain, a couple extra spells added to spell list)</p><p>Druids: same situation as Barbarians; Urban Druids and Metal Masters (both from Dragon) are slightly more common, but still rare.</p><p>Fighters: normal or Thug (UA variant; only light armor, 4+Int skills, some Rogue class skills).</p><p>Monks: stats unchanged. Very rare.</p><p>Paladins: None. CG Avengers (Dragon 311 version) exist.</p><p>Rangers: Urban Ranger variant (UA/Dragon 311). About 1/3rd are bounty hunters, 1/3rd are urban scavengers, 1/3rd are batman-style vigilantes.</p><p>Sorcerers: stats unchanged. Heavily persecuted. Only Star Elven Sorcerers, sworn mind, body, and soul to the Elven Magelords, are tolerated.</p><p>Wizards: stands unchanged. Heavily regulated, but very common and influential.</p><p>*Classes from other books* (all stats unchanged)</p><p>[Complete Warrior]</p><p>Samurai: the LN/LE paladin replacement. Common.</p><p>[Edit]: Hexblades: Surprisingly common, heavily persecuted like sorcerers.</p><p>Swashbuckler: As common as fighters, same role.</p><p>[Complete Divine]</p><p>Favored Soul: see Clerics above; usually CG rebels.</p><p>Spirit Shaman: same deal as barbarians above.</p><p>Shugenja: typically freedom-based (Air, Fire) or enforcers/bosses (Earth, Water)</p><p>[Miniatures Handbook]</p><p>Healer: single-classed, usually kept in a state of near-slavery by powerful individuals. Multi-classed Healers are often rebels, distributing healing to those unable to afford it.</p><p>Warmage: hated & hunted even more than sorcerers.</p><p>Marshal: often charismatic gang leaders/guard captains.</p><p>[Edit: Complete Arcane]</p><p>Warlock: take the sorcerer's outcast status, square it. Loathed and hunted by everyone, even the resistance is iffy about them.</p><p>Wu Jen: rare, often naturalist-based like Spirit Shamans, Druids, or Barbarians. Metal-based Wu Jen may be integrated into society like wizards, but aren't common.</p><p>[Edit: Expanded Psionics Handbook]</p><p>Psion: Much like wizards, but distrusted - it's a lot harder to tell when a psion's doing something.</p><p>Psychic Warrior: Generally accepted, treated much like normal fighters/monks.</p><p>Soulknife: Conceal their powers, frequently become assassins. Distrusted.</p><p>Wilder: see Sorcerer</p><p>-Dragon (The Dark Sun issue): Erudite: since they're more like wizards, these psionic PCs are more easily accepted (and controlled).</p></blockquote><p></p>
[QUOTE="Lurker 2.0, post: 1821530, member: 24976"] Classes: Barbarians: either from one of the three remaining isolated non-civilized areas (Stratosphere Peaks, Magmatic Caverns, Really *Bleep*ing Dank Swamps) or urban barbarians. Urban: class skills lost: Handle Animal, Swim, Ride; class skills gained: Gather Information, Knowledge (Local), Use Rope. Bards: stats unchanged. Gnomish bards renowned for deadliness. Clerics: very rare, no known gods. Powers-That-Be work better with athiesm. Only tolerated clerics are Cloistered Clerics (UA variant; d6 HD, wiz BAB, 6+Int skills, gain Decipher Script, Speak Language, all Knowledges; only Simple Weap & Light Armor; get Lore as Bards, free Knowledge Domain, a couple extra spells added to spell list) Druids: same situation as Barbarians; Urban Druids and Metal Masters (both from Dragon) are slightly more common, but still rare. Fighters: normal or Thug (UA variant; only light armor, 4+Int skills, some Rogue class skills). Monks: stats unchanged. Very rare. Paladins: None. CG Avengers (Dragon 311 version) exist. Rangers: Urban Ranger variant (UA/Dragon 311). About 1/3rd are bounty hunters, 1/3rd are urban scavengers, 1/3rd are batman-style vigilantes. Sorcerers: stats unchanged. Heavily persecuted. Only Star Elven Sorcerers, sworn mind, body, and soul to the Elven Magelords, are tolerated. Wizards: stands unchanged. Heavily regulated, but very common and influential. *Classes from other books* (all stats unchanged) [Complete Warrior] Samurai: the LN/LE paladin replacement. Common. [Edit]: Hexblades: Surprisingly common, heavily persecuted like sorcerers. Swashbuckler: As common as fighters, same role. [Complete Divine] Favored Soul: see Clerics above; usually CG rebels. Spirit Shaman: same deal as barbarians above. Shugenja: typically freedom-based (Air, Fire) or enforcers/bosses (Earth, Water) [Miniatures Handbook] Healer: single-classed, usually kept in a state of near-slavery by powerful individuals. Multi-classed Healers are often rebels, distributing healing to those unable to afford it. Warmage: hated & hunted even more than sorcerers. Marshal: often charismatic gang leaders/guard captains. [Edit: Complete Arcane] Warlock: take the sorcerer's outcast status, square it. Loathed and hunted by everyone, even the resistance is iffy about them. Wu Jen: rare, often naturalist-based like Spirit Shamans, Druids, or Barbarians. Metal-based Wu Jen may be integrated into society like wizards, but aren't common. [Edit: Expanded Psionics Handbook] Psion: Much like wizards, but distrusted - it's a lot harder to tell when a psion's doing something. Psychic Warrior: Generally accepted, treated much like normal fighters/monks. Soulknife: Conceal their powers, frequently become assassins. Distrusted. Wilder: see Sorcerer -Dragon (The Dark Sun issue): Erudite: since they're more like wizards, these psionic PCs are more easily accepted (and controlled). [/QUOTE]
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