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<blockquote data-quote="amazingDuck" data-source="post: 7289565" data-attributes="member: 6922831"><p>Hello, I'm a new DM who has DMed a few dungeon crawls, but nothing beyond that. I've never actually played, either, I've only DMed. I wanted to run a campaign with some of my friends (none of whom play), but unbeknownst to me, it seems it's recommended that new DMs run modules for their first campaign. So I'm in a bit over my head because the player that is most intrigued wanted to do a political campaign. I can't back out of it now. I've already started and I'm tired of making my players create new characters for the fifth time, not to see them reach level 3. Currently, the story is that there are two rival cities close to each other, and the city the adventurers start in captured a general of the other city whilst he was on patrol. The players are needed because the general was captured by a cultist, looking to sacrifice him so his diety would grant him eternal life. The players have already rescued the general from the cultist and returned him to the city and that's where we stopped, but know I have to start doing the political side of this campaign. So basically I have no idea what to do, and I would be grateful for some tips on how to run/create fun political campaigns.</p><p></p><p>In addition, I usually only run games with low-level characters, and it doesn't seem enough to me that clerics can only cast cure wounds twice, especially when low-level characters are killed so easy. So I was wondering if allowing spellcasters to regain 1 spell slot on short rests, +1 slot every 5 levels, would be balanced, especially in late game.</p></blockquote><p></p>
[QUOTE="amazingDuck, post: 7289565, member: 6922831"] Hello, I'm a new DM who has DMed a few dungeon crawls, but nothing beyond that. I've never actually played, either, I've only DMed. I wanted to run a campaign with some of my friends (none of whom play), but unbeknownst to me, it seems it's recommended that new DMs run modules for their first campaign. So I'm in a bit over my head because the player that is most intrigued wanted to do a political campaign. I can't back out of it now. I've already started and I'm tired of making my players create new characters for the fifth time, not to see them reach level 3. Currently, the story is that there are two rival cities close to each other, and the city the adventurers start in captured a general of the other city whilst he was on patrol. The players are needed because the general was captured by a cultist, looking to sacrifice him so his diety would grant him eternal life. The players have already rescued the general from the cultist and returned him to the city and that's where we stopped, but know I have to start doing the political side of this campaign. So basically I have no idea what to do, and I would be grateful for some tips on how to run/create fun political campaigns. In addition, I usually only run games with low-level characters, and it doesn't seem enough to me that clerics can only cast cure wounds twice, especially when low-level characters are killed so easy. So I was wondering if allowing spellcasters to regain 1 spell slot on short rests, +1 slot every 5 levels, would be balanced, especially in late game. [/QUOTE]
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