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<blockquote data-quote="Jefe Bergenstein" data-source="post: 7289715" data-attributes="member: 31506"><p>I personally don't think that D&D is all that well suited to a political game, compared to other options like Fate, which have social/mental consequences. One thing to consider is that full spellcasters have a huge utility advantage over other types of characters. Mind reading, invisibility, charm etc. Add in that those games tend to have even fewer fights per day, letting them dominate further in non-combat days. Probably something to point out early so someone doesnt play a champion and just get bored. Non-casters have to rely on a few skills and hope the DM just rolls with their non-class based mechanic ideas, which casters can ALSO do. </p><p></p><p></p><p></p><p>This completely invalidates the warlock as having a reason to exist, so I would say no. Casters need nerfs IMO, not buffs. I have found 5E pretty non-lethal after 2nd level. If your party keeps dying at 1st/2nd, just give them a few extra potions of false life/healing, and try and telegraph dangerous fights. As a side note, Cure Wounds is a kind of bad choice compared to Healing Word, since you can healing word and attack/cast a cantrip, and the few extra HP probably wont make a big difference compared to just winning the fight faster.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 7289715, member: 31506"] I personally don't think that D&D is all that well suited to a political game, compared to other options like Fate, which have social/mental consequences. One thing to consider is that full spellcasters have a huge utility advantage over other types of characters. Mind reading, invisibility, charm etc. Add in that those games tend to have even fewer fights per day, letting them dominate further in non-combat days. Probably something to point out early so someone doesnt play a champion and just get bored. Non-casters have to rely on a few skills and hope the DM just rolls with their non-class based mechanic ideas, which casters can ALSO do. This completely invalidates the warlock as having a reason to exist, so I would say no. Casters need nerfs IMO, not buffs. I have found 5E pretty non-lethal after 2nd level. If your party keeps dying at 1st/2nd, just give them a few extra potions of false life/healing, and try and telegraph dangerous fights. As a side note, Cure Wounds is a kind of bad choice compared to Healing Word, since you can healing word and attack/cast a cantrip, and the few extra HP probably wont make a big difference compared to just winning the fight faster. [/QUOTE]
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