Anyone have rules or guidelines for general policitical intrigue and economic happenings? My current campaign has the following:
* The PCs are Lords of a small town. They have lumber they can sell and have arranged for other economic things to happen. How do you determine income/losses?
* A large city the PCs adventure in is controlled by a council of 5 people. The PCs are helping one of these councilmembers and his "power" is growing: He's acquired wealth, military might, etc. How you do determine how "powerful" this councilmember is to the others? How do you determine when he takes over the council for himself?
* A couple PCs are clerics and are actively trying to promote their church in the town. How do you gauge the "power" of their church to the others? How do you decide to increase/decrease the power of the church.
I suppose one answer to this is "make it up". I'm kind of an anal rules-lawyer/game mechanic nut though so I'm looking for some rules I could use. I'm thinking all 3 of these situations would be handled by the same rules.
* The PCs are Lords of a small town. They have lumber they can sell and have arranged for other economic things to happen. How do you determine income/losses?
* A large city the PCs adventure in is controlled by a council of 5 people. The PCs are helping one of these councilmembers and his "power" is growing: He's acquired wealth, military might, etc. How you do determine how "powerful" this councilmember is to the others? How do you determine when he takes over the council for himself?
* A couple PCs are clerics and are actively trying to promote their church in the town. How do you gauge the "power" of their church to the others? How do you decide to increase/decrease the power of the church.
I suppose one answer to this is "make it up". I'm kind of an anal rules-lawyer/game mechanic nut though so I'm looking for some rules I could use. I'm thinking all 3 of these situations would be handled by the same rules.