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Political Intrigue?
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<blockquote data-quote="arche" data-source="post: 1817082" data-attributes="member: 3159"><p>Political stuff can be fun to add, but you've got to know your group somewhat. I've added political issues to adventures to find out that the group bypassed them and just decided to live with the consequences. I now have a socialist character in my groups party, which I'm very happy about. I've always added political and social issues to the game, but very few times has anyone bit the hooks/took me up on them. Now that will happen more often. </p><p></p><p>One issue is that you have to be much quicker on your feet as you can't just plan for everything. It's much harder when your players decide to bite that political hook as they often get very suspicious and paranoid. </p><p></p><p>On the other hand, one session I had a long time ago had PC's being tricked into stealing something from a mansion. The PC's spent the session debating on what to do and it was actually fun. The group was interested in not just fighting, but talking through what to do next. </p><p></p><p>I do my best to watch the group and get a feel each session. If the group is definitely looking like they need to hack n' slash, I'll try to work as much in as I can when I've got another agenda. I take it to be my job to help them have fun with the session and not just do what I want regardless of their interests. Of course if you're a really good DM, you can make if fun regardless of what the players are feeling, but alas, I'm not that good <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> . </p><p></p><p>Just some thoughts on the mechanics of running political/social based adventures.</p></blockquote><p></p>
[QUOTE="arche, post: 1817082, member: 3159"] Political stuff can be fun to add, but you've got to know your group somewhat. I've added political issues to adventures to find out that the group bypassed them and just decided to live with the consequences. I now have a socialist character in my groups party, which I'm very happy about. I've always added political and social issues to the game, but very few times has anyone bit the hooks/took me up on them. Now that will happen more often. One issue is that you have to be much quicker on your feet as you can't just plan for everything. It's much harder when your players decide to bite that political hook as they often get very suspicious and paranoid. On the other hand, one session I had a long time ago had PC's being tricked into stealing something from a mansion. The PC's spent the session debating on what to do and it was actually fun. The group was interested in not just fighting, but talking through what to do next. I do my best to watch the group and get a feel each session. If the group is definitely looking like they need to hack n' slash, I'll try to work as much in as I can when I've got another agenda. I take it to be my job to help them have fun with the session and not just do what I want regardless of their interests. Of course if you're a really good DM, you can make if fun regardless of what the players are feeling, but alas, I'm not that good :p . Just some thoughts on the mechanics of running political/social based adventures. [/QUOTE]
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