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Political Intrigue?
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<blockquote data-quote="painandgreed" data-source="post: 1821067" data-attributes="member: 24969"><p>Well, everything depends on your campaign setting of course, but beyond PC "I would play this because of that", the nobles in a medieval world are most likely going to be fighters. That's where the prestige is and when it does come down to the endgame and armies march, it's going to be the nobles leading them. Nobels are going to raise their kids to be fighter types generally. In a fuedal/medieval society where the land is owned by the fighter types because he can take/defend it by force of arms and economy and wealth are mostly based upon land based agriculture, its that type that is going to rule and have the prestige. While such skills as a thief or bard has are good at coming up with information, I think social standing, breeding, reputation, and the social circles one travels in will be just as helpful if not more so in gaining information. If you're playing something in the more Early Modern flavor (which most D&D games seem to have elements in) or some strange setting (which also includes most D&D settings simply due to existence of magic), then all bets are off as to what nobles would or wouldn't be. </p><p></p><p>Of course, he's going to have theives (sorry, I mean rogues) and the type working for him, especially in a fantasy world. Of course, there's all sorts of tales of suchy advisers taking control of the country because they had the information. Of course, there's also all sorts of tales of such advisers getting their heads lopped off because they did so or tried to.</p><p></p><p>It's a good point about said skills and varient rules. If you're running such a campaign to begin with, coming up with such rules will probably be necisary since the D&D rules do a pretty piss poor job at most things besides combat (IMHO). The rules aren't set up for a political intrigue game, or any sort fo game besides combat really. You could use the rules and assign CR levels to various intrigues, but the experience rules pretty much dwell only on combat (again IMHO). I happen to be working on some such rules right now for my campaign and I'd like to thank you for offering me the solution to something I was thinking of. I have some feats for various social standings (under a rules thread called Social Standing) that seemed a little weak. Now I think such feats will make some of the mentioned skills class skills, reguardless of class.</p><p></p><p></p><p></p><p>I'm sure that a thread on how to use various spells and magic items in a campaign of politcal intrigue would quickly dwarf this one. Suffice to say that both sides are going to require spell casters and the ones without them are going to be a big disadvantage.</p><p></p><p>Back to "what is political intrigue?" I'm surprised nobody has offered any movies as examples. Most of the priod things I can think of would be romance type things such as Dangerous Laisons. I'm sure there must be a Shakespear play or two that fit.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 1821067, member: 24969"] Well, everything depends on your campaign setting of course, but beyond PC "I would play this because of that", the nobles in a medieval world are most likely going to be fighters. That's where the prestige is and when it does come down to the endgame and armies march, it's going to be the nobles leading them. Nobels are going to raise their kids to be fighter types generally. In a fuedal/medieval society where the land is owned by the fighter types because he can take/defend it by force of arms and economy and wealth are mostly based upon land based agriculture, its that type that is going to rule and have the prestige. While such skills as a thief or bard has are good at coming up with information, I think social standing, breeding, reputation, and the social circles one travels in will be just as helpful if not more so in gaining information. If you're playing something in the more Early Modern flavor (which most D&D games seem to have elements in) or some strange setting (which also includes most D&D settings simply due to existence of magic), then all bets are off as to what nobles would or wouldn't be. Of course, he's going to have theives (sorry, I mean rogues) and the type working for him, especially in a fantasy world. Of course, there's all sorts of tales of suchy advisers taking control of the country because they had the information. Of course, there's also all sorts of tales of such advisers getting their heads lopped off because they did so or tried to. It's a good point about said skills and varient rules. If you're running such a campaign to begin with, coming up with such rules will probably be necisary since the D&D rules do a pretty piss poor job at most things besides combat (IMHO). The rules aren't set up for a political intrigue game, or any sort fo game besides combat really. You could use the rules and assign CR levels to various intrigues, but the experience rules pretty much dwell only on combat (again IMHO). I happen to be working on some such rules right now for my campaign and I'd like to thank you for offering me the solution to something I was thinking of. I have some feats for various social standings (under a rules thread called Social Standing) that seemed a little weak. Now I think such feats will make some of the mentioned skills class skills, reguardless of class. I'm sure that a thread on how to use various spells and magic items in a campaign of politcal intrigue would quickly dwarf this one. Suffice to say that both sides are going to require spell casters and the ones without them are going to be a big disadvantage. Back to "what is political intrigue?" I'm surprised nobody has offered any movies as examples. Most of the priod things I can think of would be romance type things such as Dangerous Laisons. I'm sure there must be a Shakespear play or two that fit. [/QUOTE]
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