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<blockquote data-quote="takyris" data-source="post: 1821148" data-attributes="member: 5171"><p>If you build a campaign like that, sure. No offense -- a campaign where Fighters get all the prestige is fine. But the way you're saying it, it sounds like you consider this a basic assumption, and I don't share that.</p><p></p><p>I might agree with you that the nobles in a real medieval world are going to be fighters, but in a world where D&D monsters roam the landscape and D&D spells are available for use and D&D gods are as clear and present as they are, I don't buy Mister "I get lots of combat feats and several iterative attacks" as the most prestigious of classes by a long shot. A cleric, wizard, or druid can "take or defend by force" a land just as well as a fighter, if not more so. If the economy is based on agriculture, the druid and cleric can wipe the fighter up and down the economic landscape, given that a druid or cleric leader can quite literally make his people's fields healthier and richer.</p><p></p><p></p><p></p><p>How so, if you don't mind me asking? Is it because the young nobles are just inherently better at getting information (ie, they've taken some feat like "Noble Birth", from Babylon 5's d20 game, which gives advantages like this), or is it because they've had a lot of training in how to seize alliances, discover dissent before it spreads, keep friends and discomfort enemies, and generally practice in all those <strong>skills</strong> that come in handy in courtroom politics?</p><p></p><p>I mean, I wholeheartedly agree that the rogue has lousy flavor text, and I don't buy trap-searching for them... but I could easily see a swap-out rogue, a rogue who doesn't use those skills, or a bard. The bard even more so, because the bard has training in the noble's weapons but not the soldier's weapons, has a lot of the noble's skills (plus a few others), can inspire his troops to greatness in the heat of battle, and knows "Court Magic", the magic that messes with minds and does subtle tricks instead of blowing up random bits of scenery.</p><p></p><p>Not single-class, necessarily, but then, I'm a multiclassing snob. I can see a bard/fighter making a great warrior prince, or a rogue/paladin making a holy and good man who is also really really good at being diplomatic, sensing the tricks of others, and so forth.</p><p></p><p></p><p></p><p>Cool. Bouncing ideas off each other is always good for making new ideas.</p><p></p><p>And d20 Modern (the book, not the SRD) has some good stuff about calculating XP rewards for encounters that don't include combat. As does the d20 CoC book, if I recall correctly. It's not about how you solve the problem, it's about solving the problem.</p></blockquote><p></p>
[QUOTE="takyris, post: 1821148, member: 5171"] If you build a campaign like that, sure. No offense -- a campaign where Fighters get all the prestige is fine. But the way you're saying it, it sounds like you consider this a basic assumption, and I don't share that. I might agree with you that the nobles in a real medieval world are going to be fighters, but in a world where D&D monsters roam the landscape and D&D spells are available for use and D&D gods are as clear and present as they are, I don't buy Mister "I get lots of combat feats and several iterative attacks" as the most prestigious of classes by a long shot. A cleric, wizard, or druid can "take or defend by force" a land just as well as a fighter, if not more so. If the economy is based on agriculture, the druid and cleric can wipe the fighter up and down the economic landscape, given that a druid or cleric leader can quite literally make his people's fields healthier and richer. How so, if you don't mind me asking? Is it because the young nobles are just inherently better at getting information (ie, they've taken some feat like "Noble Birth", from Babylon 5's d20 game, which gives advantages like this), or is it because they've had a lot of training in how to seize alliances, discover dissent before it spreads, keep friends and discomfort enemies, and generally practice in all those [b]skills[/b] that come in handy in courtroom politics? I mean, I wholeheartedly agree that the rogue has lousy flavor text, and I don't buy trap-searching for them... but I could easily see a swap-out rogue, a rogue who doesn't use those skills, or a bard. The bard even more so, because the bard has training in the noble's weapons but not the soldier's weapons, has a lot of the noble's skills (plus a few others), can inspire his troops to greatness in the heat of battle, and knows "Court Magic", the magic that messes with minds and does subtle tricks instead of blowing up random bits of scenery. Not single-class, necessarily, but then, I'm a multiclassing snob. I can see a bard/fighter making a great warrior prince, or a rogue/paladin making a holy and good man who is also really really good at being diplomatic, sensing the tricks of others, and so forth. Cool. Bouncing ideas off each other is always good for making new ideas. And d20 Modern (the book, not the SRD) has some good stuff about calculating XP rewards for encounters that don't include combat. As does the d20 CoC book, if I recall correctly. It's not about how you solve the problem, it's about solving the problem. [/QUOTE]
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