Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Political Topics in a campaign
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="tzor" data-source="post: 3599650" data-attributes="member: 12826"><p>Consider the following: In any political environment the major “topics” that a politician must consider are those issues that have been brought to him by lobbyists. So who or what would the medieval equivalent of lobbyists be?</p><p></p><p>Merchant guilds: There will be plenty of guilds that will be lobbying for the attention of the politician. Matters of trade, tariff, and even exclusive rights will always be one of their “top” priorities. The guilds will rarely speak with one voice. The vintner’s guild will complain about the high prices levied by the cooper’s guild, and the Tavernier’s guild will complain about the high prices levied by the vintner’s guild.</p><p></p><p>Nobles: There will also be plenty on the minds of the nobles. Medieval law often reserved exclusive signs of rank to nobility, such as the wearing of furs and other signs that placed them above the common folk. The trappings of knighthood would also be something that the nobles would want a monopoly on. (People forget that one of the biggest trappings of knighthood were “spurs,” because knighthood was a form of armored cavalry.)</p><p></p><p>Clergy: The goals of the clergy are similar to that of the nobles, but they also have their own form of government. Medieval government worked on the notion of “fonts” of justice. This means there are multiple overlapping jurisdictions and they often don’t see eye to eye on every issue.</p><p></p><p>Foreign dignitaries: In the medieval mindset, even the neighboring town was “foreign” and tows frequently went to war with each other. While merchants want the best trade route, towns want to make sure that the best trade route includes them. There will also be treaties of convenience, mostly for the trade of necessary goods between towns.</p><p></p><p>Adventurers: While not exactly a “medieval” group will be a part of the setting. They too will have plenty to petition local officials for, especially when other groups are advocating things that are against them. (Like the noble’s attempt to ban heavy armor inside the tow walls to all non native nobles or to require peace bonding on all weapons.)</p></blockquote><p></p>
[QUOTE="tzor, post: 3599650, member: 12826"] Consider the following: In any political environment the major “topics” that a politician must consider are those issues that have been brought to him by lobbyists. So who or what would the medieval equivalent of lobbyists be? Merchant guilds: There will be plenty of guilds that will be lobbying for the attention of the politician. Matters of trade, tariff, and even exclusive rights will always be one of their “top” priorities. The guilds will rarely speak with one voice. The vintner’s guild will complain about the high prices levied by the cooper’s guild, and the Tavernier’s guild will complain about the high prices levied by the vintner’s guild. Nobles: There will also be plenty on the minds of the nobles. Medieval law often reserved exclusive signs of rank to nobility, such as the wearing of furs and other signs that placed them above the common folk. The trappings of knighthood would also be something that the nobles would want a monopoly on. (People forget that one of the biggest trappings of knighthood were “spurs,” because knighthood was a form of armored cavalry.) Clergy: The goals of the clergy are similar to that of the nobles, but they also have their own form of government. Medieval government worked on the notion of “fonts” of justice. This means there are multiple overlapping jurisdictions and they often don’t see eye to eye on every issue. Foreign dignitaries: In the medieval mindset, even the neighboring town was “foreign” and tows frequently went to war with each other. While merchants want the best trade route, towns want to make sure that the best trade route includes them. There will also be treaties of convenience, mostly for the trade of necessary goods between towns. Adventurers: While not exactly a “medieval” group will be a part of the setting. They too will have plenty to petition local officials for, especially when other groups are advocating things that are against them. (Like the noble’s attempt to ban heavy armor inside the tow walls to all non native nobles or to require peace bonding on all weapons.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Political Topics in a campaign
Top