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<blockquote data-quote="Shiroiken" data-source="post: 8321479" data-attributes="member: 6775477"><p>My last campaign was Saltmarsh, which had a lot of political undertones. The town itself is relatively unimportant, being cut off from the rest of civilization by swamplands, a thick forest, and rugged hills. Beyond each is a political state, and Saltmarsh is currently controlled by Keoland, but other than a single small city, is cut off by the Dreadwood. Beyond the swamp lay the Sea Princes, vicious slave traders and pirates, but they're only a mere 30 miles by sea, while reinforcements from Keoland are almost 120 miles away. A lesser faction, the Yeomanry is a landlocked state beyond the hills, but controlling Saltmarsh would give it access to the Azure Sea without paying tariffs to Keoland. There are agents for each faction in the town, each trying to manipulate the council towards their goals, while a hidden faction manipulates the manipulators. Meanwhile, most of the town just wants to be left alone by everyone!</p><p></p><p>There was a lot of politics going on, some actively done by the PCs, others done in the background. My group made an early alliance with one of the council members. Unknown to them, he was a minor agent of the Sea Princes, so their actions while geared towards helping Saltmarsh, but was potentially opening the town to invasion. Meanwhile they also make an alliance with another council member, unaware they were manipulated by the hidden faction. The party also found other parties that had their own agenda, unconnected to the five major factions. The party attended council meetings, protected diplomats, and tried to keep the town from falling into chaos. In addition, they worked out an alliance of various local creatures to attack a common foe. By the end, they made a tenuous peace with the Sea Princes, kept Keoland from aggression, unmasked and scattered the hidden faction, and brought a level of sanity back.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8321479, member: 6775477"] My last campaign was Saltmarsh, which had a lot of political undertones. The town itself is relatively unimportant, being cut off from the rest of civilization by swamplands, a thick forest, and rugged hills. Beyond each is a political state, and Saltmarsh is currently controlled by Keoland, but other than a single small city, is cut off by the Dreadwood. Beyond the swamp lay the Sea Princes, vicious slave traders and pirates, but they're only a mere 30 miles by sea, while reinforcements from Keoland are almost 120 miles away. A lesser faction, the Yeomanry is a landlocked state beyond the hills, but controlling Saltmarsh would give it access to the Azure Sea without paying tariffs to Keoland. There are agents for each faction in the town, each trying to manipulate the council towards their goals, while a hidden faction manipulates the manipulators. Meanwhile, most of the town just wants to be left alone by everyone! There was a lot of politics going on, some actively done by the PCs, others done in the background. My group made an early alliance with one of the council members. Unknown to them, he was a minor agent of the Sea Princes, so their actions while geared towards helping Saltmarsh, but was potentially opening the town to invasion. Meanwhile they also make an alliance with another council member, unaware they were manipulated by the hidden faction. The party also found other parties that had their own agenda, unconnected to the five major factions. The party attended council meetings, protected diplomats, and tried to keep the town from falling into chaos. In addition, they worked out an alliance of various local creatures to attack a common foe. By the end, they made a tenuous peace with the Sea Princes, kept Keoland from aggression, unmasked and scattered the hidden faction, and brought a level of sanity back. [/QUOTE]
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