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<blockquote data-quote="cbwjm" data-source="post: 8321505" data-attributes="member: 6788732"><p>I have a vague idea of rulership in my game.</p><p></p><p>The human dominated grand duchy (could be a kingdom but the original 8 tribes wished for no king to rule them) is made up of 8 large counties the positions of which are hereditary. The position of grand duke is up for grabs for whoever wants it when the current grand duke dies. Those who wish to take over the title must be voted in by the 8 counts. It hasn't come up in game, but after a long period of grand dukes belonging to the county of the lion, the previous grand duke was overthrown after they tried to become a true king and force hereditary rule by their blood line. Their replacement was the count of the bear. Some in the lion wish to see their predecessors vision come true, others seek to reclaim the once good name of the lion.</p><p></p><p>The remains of the ancient draconic empire of Arkhosia (yes, I stole the name, I like it) is ruled by a king but in reality his rule generally only extends to the surrounding area of his own city state. Each great city left after the great elemental war in the mythic age is ruled by an archduke who has largely similar power, sometimes more depending on the importance of the city they rule. The duke of Tymanther (stole that one too), has a lot of power due to the historical importance of the city and some of their ancient institutions such as the great library and the original draconis sorcere, an ancient order of sorcerers. The king is a ruler in name only and the kingdom is held together primarily through diplomatic ties and a desire to avoid mutual destruction of their own city states if going to war.</p><p></p><p>Most of the game has little to do with the various political factions though, the party is too busy trying to stop a warlock gaining the power of a dragon elder to worry too much about who's ruling where.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8321505, member: 6788732"] I have a vague idea of rulership in my game. The human dominated grand duchy (could be a kingdom but the original 8 tribes wished for no king to rule them) is made up of 8 large counties the positions of which are hereditary. The position of grand duke is up for grabs for whoever wants it when the current grand duke dies. Those who wish to take over the title must be voted in by the 8 counts. It hasn't come up in game, but after a long period of grand dukes belonging to the county of the lion, the previous grand duke was overthrown after they tried to become a true king and force hereditary rule by their blood line. Their replacement was the count of the bear. Some in the lion wish to see their predecessors vision come true, others seek to reclaim the once good name of the lion. The remains of the ancient draconic empire of Arkhosia (yes, I stole the name, I like it) is ruled by a king but in reality his rule generally only extends to the surrounding area of his own city state. Each great city left after the great elemental war in the mythic age is ruled by an archduke who has largely similar power, sometimes more depending on the importance of the city they rule. The duke of Tymanther (stole that one too), has a lot of power due to the historical importance of the city and some of their ancient institutions such as the great library and the original draconis sorcere, an ancient order of sorcerers. The king is a ruler in name only and the kingdom is held together primarily through diplomatic ties and a desire to avoid mutual destruction of their own city states if going to war. Most of the game has little to do with the various political factions though, the party is too busy trying to stop a warlock gaining the power of a dragon elder to worry too much about who's ruling where. [/QUOTE]
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