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<blockquote data-quote="guachi" data-source="post: 8328857" data-attributes="member: 6785802"><p>I always include politics, factions, social, religious elements. Any of these are easy for characters to grasp without having to overexplain them.</p><p></p><p>A few years ago when I started DMing 5e I ran the old module N1 Against the Cult of the Reptile God. It's originally set in Greyhawk but I moved to Mystara and put it in the default country of Karameikos near the default starter town of Threshold. The leader of Threshold dual hats as Baron and religious leader. But there are two dominant religions in Karameikos, that of the ruling Thyatians and that of the majority and native Traladarans. </p><p></p><p>I rebranded the church in the town in the module as one of the few old Traladaran churches that wasn't destroyed by the invading Thyatians. Had an NPC tell the PCs that the local Baron couldn't send troops from Threshold to check out what was wrong with a heavily Traladaran hamlet and look around in a holy Traladaran church. It'd cause a scandal.</p><p></p><p>It not only provided exposition and background but it also explained why the NPCs couldn't just solve their own problem.</p><p></p><p>As a DM, I always try to include some kind of religion, political, social, racial tension at all tiers of play. I think it adds meaning to the PCs' success.</p><p></p><p>That entire campaign, barring one small adventure, was entirely done through various old modules but I always included consequences beyond the obvious XP and loot, whether that was PC-centered or all the way to involving entire nations. I think the PCs appreciated it.</p></blockquote><p></p>
[QUOTE="guachi, post: 8328857, member: 6785802"] I always include politics, factions, social, religious elements. Any of these are easy for characters to grasp without having to overexplain them. A few years ago when I started DMing 5e I ran the old module N1 Against the Cult of the Reptile God. It's originally set in Greyhawk but I moved to Mystara and put it in the default country of Karameikos near the default starter town of Threshold. The leader of Threshold dual hats as Baron and religious leader. But there are two dominant religions in Karameikos, that of the ruling Thyatians and that of the majority and native Traladarans. I rebranded the church in the town in the module as one of the few old Traladaran churches that wasn't destroyed by the invading Thyatians. Had an NPC tell the PCs that the local Baron couldn't send troops from Threshold to check out what was wrong with a heavily Traladaran hamlet and look around in a holy Traladaran church. It'd cause a scandal. It not only provided exposition and background but it also explained why the NPCs couldn't just solve their own problem. As a DM, I always try to include some kind of religion, political, social, racial tension at all tiers of play. I think it adds meaning to the PCs' success. That entire campaign, barring one small adventure, was entirely done through various old modules but I always included consequences beyond the obvious XP and loot, whether that was PC-centered or all the way to involving entire nations. I think the PCs appreciated it. [/QUOTE]
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