Politics

Catavarie

First Post
How do you use Politics in your games? Do you use Politics?

Are your games full of political intrigue with the players caught between rival groups which will use all available assests to demean the other(s) in the eyes of their ruler? Maybe even a war of different factions? Do you view politics as a neccesary evil and only incorporate them because you feel you need to? Do you disregard politics altogether? Do you let the politics work themselves out into your campaigns? Do you have every little nuance and bit of political intregue written down before hand?

Now I admit, for quick adventures I don't bother with Political factions, but when a quick adventure turns into a long drawn out campaign I find myself spending more and mroe time on the politics of the setting, neighboring kingdoms and how they feel and act towards each other, etc.
 

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Hello Cat!!!!!
I find that having a political centered campaign can be interesting, but only if the PC's are up to the challenge of playing burecrat to a bunch of uptight polititains (cant spell :p)
Otherwise yeah, political campaigns are fun, especially for the groups rogue, swashbucker, and other "city" classes. I tend to have the PC's choose their side if two politically factions are involved, if they choose wrong... Oh well. I usually make it clear what alignment my groups are, other wise the PC's might accidentally side with a CE group and have a crazy alignment confilction.
 

I love a good mix of all elements, but I try to cater the style in favor of what the players might enjoy. My current campaign set up is ripe with for lots of elements including politics.

The details on the potential political explosion in my new campaign can be found here: BoD's "So What's happenin'?" thread
 

Political Intrigue has always been my weakest point in world-building. Unfortunately I think I've become known for my political leaders (whether they be Kings, or local Magistrates or what have you) being there as benificent, wisened figures with deep pockets just there to help a party in their time of need ...

Well, maybe not that bad but certainly it was an area where I could improve. When I built the world I'm running now, I turned to a friend whose specialty has been political intrigue and made him a full partner in the creation process (although I run the world).

Well he gave me a weak, potentially illegitimate boy-King with corrupt and diametrically opposed advisors ... not to mention one rightful heir lost in the underdark, another unknowingly polymorphed into a dog and a Duchy who, upset with the current Monarch has used Resurrection to bring back a former King to challenge for the throne.

Oh, and I have a Duke who has been cursed into being female via a girdle ... despite an ancient tradition that women can't hold office at that level. And another Duchy in which a foreign noble who married into the royal family is holding the seat in stewardship until a rightful heir can come of age ... except for those pesky accidents that keep happening ...

Oh boy, I love political intrigue now!!!

--Mark C'sigs
 
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I have one game based in Eberron, and anyone who has read Sharn: City of Towers knows about the political machinations of that place! You can't swing a dead warforged without hitting a different political group.

So far I've had them deal with 4 Dragonmarked Houses, the Tyrants, the Boromar clan played off against Daask, agents of the former Cyre trying to incite a rebellion againt Thrane, The Emerald Claw into everything, and now a Rakshasa associated with the dreaming dark. Yeah, I guess I like political intrigue! :)

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Mission continues.
 


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