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Poll: 3rd Party Adventures
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<blockquote data-quote="Voadam" data-source="post: 3402024" data-attributes="member: 2209"><p>1 generally longer, things like Goodman Games' Dungeon Interludes (1-12) Though I like them broken up the way Interludes is so I can throw other stuff in if I want. I've bought all three styles of lengths though, 32 page short adventures to mega modules like the 2e dragonlance anniversary one.</p><p></p><p>2 I like both, but ease of use as a DM is important. I love good stories and intrigue and investigative stuff along CoC/Ravenloft type lines work great for me, but clear synopses of the plots are essential for me as a DM.</p><p></p><p>3 New magic items, spells, monsters, and unique NPCs are great. Most variants from the rules should be spelled out clearly though as why they are implemented and whether they are campaign assumptions or specific to the individuals. Even though I run a game with no alignments, seeing an unexplained lawful barbarian in a module would just make me question the author's grasp of the rules and lead me to second guess other things in the adventure.</p></blockquote><p></p>
[QUOTE="Voadam, post: 3402024, member: 2209"] 1 generally longer, things like Goodman Games' Dungeon Interludes (1-12) Though I like them broken up the way Interludes is so I can throw other stuff in if I want. I've bought all three styles of lengths though, 32 page short adventures to mega modules like the 2e dragonlance anniversary one. 2 I like both, but ease of use as a DM is important. I love good stories and intrigue and investigative stuff along CoC/Ravenloft type lines work great for me, but clear synopses of the plots are essential for me as a DM. 3 New magic items, spells, monsters, and unique NPCs are great. Most variants from the rules should be spelled out clearly though as why they are implemented and whether they are campaign assumptions or specific to the individuals. Even though I run a game with no alignments, seeing an unexplained lawful barbarian in a module would just make me question the author's grasp of the rules and lead me to second guess other things in the adventure. [/QUOTE]
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