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Poll: 4E god stats
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<blockquote data-quote="CleverNickName" data-source="post: 3774860" data-attributes="member: 50987"><p>Ouch, man...that's harsh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Actually, I played a houserule game where "clerics" were just D20 wizards who used the cleric spell list...there were no gods to speak of, so there were no domains or favored weapons to worry about. Sure, it wasn't as sexy as the D20 cleric with its granted powers and undead-turning, but it was still a fun and totally playable class. </p><p></p><p>So I guess it could be done effectively, but not many people would like it. Of course, in the world of D&D, the cleric class is probably the most sacred of cows. (rimshot) I prefer gods to have an active role in my games, and most of my campaigns have a very well-developed mythos and cosmology as well.</p></blockquote><p></p>
[QUOTE="CleverNickName, post: 3774860, member: 50987"] Ouch, man...that's harsh. ;) Actually, I played a houserule game where "clerics" were just D20 wizards who used the cleric spell list...there were no gods to speak of, so there were no domains or favored weapons to worry about. Sure, it wasn't as sexy as the D20 cleric with its granted powers and undead-turning, but it was still a fun and totally playable class. So I guess it could be done effectively, but not many people would like it. Of course, in the world of D&D, the cleric class is probably the most sacred of cows. (rimshot) I prefer gods to have an active role in my games, and most of my campaigns have a very well-developed mythos and cosmology as well. [/QUOTE]
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Poll: 4E god stats
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