Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Poll about 3PP planar products for the Great Beyond
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kenmarable" data-source="post: 5834385" data-attributes="member: 40359"><p>After a few years away, I'm getting back into RPG writing again and was thinking of taking a stab at producing some planar products for Pathfinder since it's often an under-served niche and I just love that stuff (plus Paizo has opened a fair amount of their cosmology - thanks!). But I'm that player who writes up 4 different PCs at the beginning of a campaign and then has to randomly pick which one to use because he can't decide. Same thing happening here, too. So I figured I would ask and see if there is more interest in any of these ideas over the others.</p><p></p><p>I'm leaning towards a hybrid sourcebook/adventure anthology format maybe in the 96 page range, but that's entirely flexible. They would be Pathfinder compatible, but heavier on the fluff than the crunch most likely - lots of locations, NPCs, plot ideas. Also, if there is interest, I am looking to build these into a line (tentatively) called Planar Frontiers. Planescape focused heavily on Sigil, and I'm looking to counter that with focusing more on the "wilds" of the Planes. Ruins, and small settlements far from big civilizations. Planar prospectors, bordertowns where two planes bleed into each other, those sorts of things.</p><p></p><p><strong>A) Caravans of the Mercane</strong> </p><p>Adventures start innocently enough as caravan guards for traveling mercane merchants, but of course there is far more to their agenda - and their selecting the PCs - than at first appears. Include information on the mercane race as well as several planar trade companies. Several locations that feature planar bazaars. Information on various forms of planar travel beyond the traditional spells and magic items - from shifting your beliefs while travel to shift planes to "backroads" that only traveling merchants now about.</p><p></p><p><strong>B) Pirates of the Silver Void</strong> (or just Sailing the Silver Void) </p><p>Fleshing out the Astral Plane with locations, organizations, and plots enough to support an entire campaign. Would also possibly include magical ship information (although I'd love for <a href="http://www.kickstarter.com/projects/656646797/sailing-the-starlit-sea" target="_blank">Sailing the Starlit Sea</a> to get funded and be able to use or reference their ideas in a complimentary way).</p><p></p><p><strong>C) Unnamed book on traveling planar circus/carnival/freakshow</strong> </p><p>Been burning through names on this one trying to find something with a lot of character but not too cheesy. I'll get there. But a sourcebook/adventure anthology on a traveling performance troupe that could be enemies, allies, or even the PCs themselves. Just an FYI - back when I played Warhammer 40K, I was Eldar Harlequins every time. So I love this mash up of bizarre circus/carnival and gaming.</p><p></p><p><strong>D) Book of Elemental Fire</strong> </p><p>The first of 4 building up the elemental planes with locations, organizations, NPCs, plots, adventures, etc. Could see a bit more crunch creeping into this one with some definite new archetypes, support for the Ifrit, etc. I think there's plenty of great stuff that could be done with all of the elemental planes, but fire is of course an easier one to make exciting and help build initial interest. The elemental planes are an area that even Planescape didn't go too deeply into. A while back I even sketched out ideas to make an all elemental plane campaign viable with conflicts between genies and elder elementals, etc.</p><p></p><p>So, do any of these 4 appeal to you?</p><p></p><p>Lastly, on a related note, I am looking to use Kickstarter to get this funded (Claudio Pozas is already slated to do the cover artwork), but for a primarily digital product what sort of rewards would be enticing? I will probably include limited edition soft and hardcover options printed through Lulu for the higher backers. Otherwise, is varying levels of input into the design enticing? Or more tangible rewards better?</p><p></p><p>Thanks for the input!!</p><p>-Ken</p><p></p><p>(Note: Cross-posted from Paizo boards, but that thread didn't catch anyone's eye yet, plus we can do polls here!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p></blockquote><p></p>
[QUOTE="kenmarable, post: 5834385, member: 40359"] After a few years away, I'm getting back into RPG writing again and was thinking of taking a stab at producing some planar products for Pathfinder since it's often an under-served niche and I just love that stuff (plus Paizo has opened a fair amount of their cosmology - thanks!). But I'm that player who writes up 4 different PCs at the beginning of a campaign and then has to randomly pick which one to use because he can't decide. Same thing happening here, too. So I figured I would ask and see if there is more interest in any of these ideas over the others. I'm leaning towards a hybrid sourcebook/adventure anthology format maybe in the 96 page range, but that's entirely flexible. They would be Pathfinder compatible, but heavier on the fluff than the crunch most likely - lots of locations, NPCs, plot ideas. Also, if there is interest, I am looking to build these into a line (tentatively) called Planar Frontiers. Planescape focused heavily on Sigil, and I'm looking to counter that with focusing more on the "wilds" of the Planes. Ruins, and small settlements far from big civilizations. Planar prospectors, bordertowns where two planes bleed into each other, those sorts of things. [b]A) Caravans of the Mercane[/b] Adventures start innocently enough as caravan guards for traveling mercane merchants, but of course there is far more to their agenda - and their selecting the PCs - than at first appears. Include information on the mercane race as well as several planar trade companies. Several locations that feature planar bazaars. Information on various forms of planar travel beyond the traditional spells and magic items - from shifting your beliefs while travel to shift planes to "backroads" that only traveling merchants now about. [b]B) Pirates of the Silver Void[/b] (or just Sailing the Silver Void) Fleshing out the Astral Plane with locations, organizations, and plots enough to support an entire campaign. Would also possibly include magical ship information (although I'd love for [url=http://www.kickstarter.com/projects/656646797/sailing-the-starlit-sea]Sailing the Starlit Sea[/url] to get funded and be able to use or reference their ideas in a complimentary way). [b]C) Unnamed book on traveling planar circus/carnival/freakshow[/b] Been burning through names on this one trying to find something with a lot of character but not too cheesy. I'll get there. But a sourcebook/adventure anthology on a traveling performance troupe that could be enemies, allies, or even the PCs themselves. Just an FYI - back when I played Warhammer 40K, I was Eldar Harlequins every time. So I love this mash up of bizarre circus/carnival and gaming. [b]D) Book of Elemental Fire[/b] The first of 4 building up the elemental planes with locations, organizations, NPCs, plots, adventures, etc. Could see a bit more crunch creeping into this one with some definite new archetypes, support for the Ifrit, etc. I think there's plenty of great stuff that could be done with all of the elemental planes, but fire is of course an easier one to make exciting and help build initial interest. The elemental planes are an area that even Planescape didn't go too deeply into. A while back I even sketched out ideas to make an all elemental plane campaign viable with conflicts between genies and elder elementals, etc. So, do any of these 4 appeal to you? Lastly, on a related note, I am looking to use Kickstarter to get this funded (Claudio Pozas is already slated to do the cover artwork), but for a primarily digital product what sort of rewards would be enticing? I will probably include limited edition soft and hardcover options printed through Lulu for the higher backers. Otherwise, is varying levels of input into the design enticing? Or more tangible rewards better? Thanks for the input!! -Ken (Note: Cross-posted from Paizo boards, but that thread didn't catch anyone's eye yet, plus we can do polls here!:) ) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Poll about 3PP planar products for the Great Beyond
Top