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<blockquote data-quote="Anguish" data-source="post: 6015230" data-attributes="member: 27032"><p>My group was mostly 3.x, having had older edition experience. We got the PHB/DMG/MM combo as soon as it came out for 4e and gave it a whirl.</p><p></p><p>The biggest problem we had was the flattening of magic's flexibility. Durations and intensity of spells were nerfed in a way that was very, very balanced, but not very fun for us. We were used to the idea that <em>black tentacles</em> could be combined with <em>silence</em> to be a good mage-killer zone. We were used to and very much liked the idea that spells like <em>fly</em> or <em>invisibility</em> could last minutes and could be used out of combat as well as in-combat. 4e reduced durations and effect for a lot of spells. Again, very, very balanced but in 3.x some spells are just radically different from martial abilities and that's what we liked.</p><p></p><p>So... we had already decided to just stick with 3.x by the time Paizo announced PFRPG. We gave the alpha and betas a try and moved happily over to that system. 4e isn't bad, it's just not the mechanical flavor of RPG we prefer.</p><p></p><p>To extrapolate, since we're so happy, odds are slim we'll get involved with 5e. We might buy PDFs of the core book if WotC decides to sell them, and look things over for ideas but we've already got ourselves a very rich and extensive system that gives us what we want. It may not be perfect, but we're happy enough with the imperfections.</p></blockquote><p></p>
[QUOTE="Anguish, post: 6015230, member: 27032"] My group was mostly 3.x, having had older edition experience. We got the PHB/DMG/MM combo as soon as it came out for 4e and gave it a whirl. The biggest problem we had was the flattening of magic's flexibility. Durations and intensity of spells were nerfed in a way that was very, very balanced, but not very fun for us. We were used to the idea that [i]black tentacles[/i] could be combined with [i]silence[/i] to be a good mage-killer zone. We were used to and very much liked the idea that spells like [i]fly[/i] or [i]invisibility[/i] could last minutes and could be used out of combat as well as in-combat. 4e reduced durations and effect for a lot of spells. Again, very, very balanced but in 3.x some spells are just radically different from martial abilities and that's what we liked. So... we had already decided to just stick with 3.x by the time Paizo announced PFRPG. We gave the alpha and betas a try and moved happily over to that system. 4e isn't bad, it's just not the mechanical flavor of RPG we prefer. To extrapolate, since we're so happy, odds are slim we'll get involved with 5e. We might buy PDFs of the core book if WotC decides to sell them, and look things over for ideas but we've already got ourselves a very rich and extensive system that gives us what we want. It may not be perfect, but we're happy enough with the imperfections. [/QUOTE]
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