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Community
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Poll: Allignment effect on intended game play actions
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<blockquote data-quote="KarinsDad" data-source="post: 5405938" data-attributes="member: 2011"><p>I think Alignment is one of the better features of the original game that was thrown on the trash heap.</p><p></p><p>From my 4E experience (which is hundreds of sessions with over a half dozen different groups), the game has boiled down a lot to "breaking and entering", "murder", and "theft". The game was always that way, but alignment used to be a bit of a brake on the more egregious offenses. As can be seen by the number of people here who totally ignore alignment now, the game has evolved into more of a hack and slash video game than it ever was before. Not that players cannot play their good characters as good, but there used to be some in game mechanics reasons to do so and those are now gone, opening the floodgates to whatever haphazard behavior any given player wants to do, regardless of alignment.</p><p></p><p>Many people did not want the behavioral handcuffs that alignment brought to the game system, so WotC listened to that and for all intents and purposes, got rid of it. It would be nice if the Holy Avenger weapon could only be used to its full extent by a PC that was actually "Holy".</p><p></p><p>It used to be that a Holy Avenger gave a nasty surprise to any Evil creature that tried to use it. Now, it's just another bigger, badder, better weapon. Ho hum.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5405938, member: 2011"] I think Alignment is one of the better features of the original game that was thrown on the trash heap. From my 4E experience (which is hundreds of sessions with over a half dozen different groups), the game has boiled down a lot to "breaking and entering", "murder", and "theft". The game was always that way, but alignment used to be a bit of a brake on the more egregious offenses. As can be seen by the number of people here who totally ignore alignment now, the game has evolved into more of a hack and slash video game than it ever was before. Not that players cannot play their good characters as good, but there used to be some in game mechanics reasons to do so and those are now gone, opening the floodgates to whatever haphazard behavior any given player wants to do, regardless of alignment. Many people did not want the behavioral handcuffs that alignment brought to the game system, so WotC listened to that and for all intents and purposes, got rid of it. It would be nice if the Holy Avenger weapon could only be used to its full extent by a PC that was actually "Holy". It used to be that a Holy Avenger gave a nasty surprise to any Evil creature that tried to use it. Now, it's just another bigger, badder, better weapon. Ho hum. [/QUOTE]
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Poll: Allignment effect on intended game play actions
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